
The Campaign Is Over, but Hell On Earth Continues
Our Kickstarter campaign has officially ended. While the campaign did not reach its funding goal, we are deeply grateful to everyone who backed the project, shared it, played the…




Hell on Earth is a fast paced action rogue-lite game, playable solo or in co-op with a friend. Battle hordes of enemies, collect gold, gems, gear, and enhance your hero to defeat powerful bosses. Choose your class, customize your hero’s skills, select your appearance, and save the world from Hell.
Hell on Earth is a fast paced action rogue-lite game, playable solo or in co-op with a friend. Battle hordes of enemies, collect gold, gems, gear, and enhance your hero to defeat powerful bosses. Choose your class, customize your hero’s skills, select your appearance, and save the world from Hell.

Face overwhelming enemy swarms and take down 48 unique bosses across 12 chaotic levels, each filled with evolving threats and brutal encounters.

Defeat bosses to collect gold, rare gear, and powerful gems. Slot gems into gear to craft builds and unlock unique perk combinations.

Level up as you fight and choose from active spells, passives, or stat boosts. Every decision changes your playstyle mid-run.

Survive alone or team up with a friend for two-player online co-op. Combine classes and strategies to overcome the hardest challenges.

Pick your hero and define your role—each class brings exclusive spells and unique gameplay mechanics to the battlefield.
Hell On EarthSteam announcement
Our Kickstarter campaign has officially ended. While the campaign did not reach its funding goal, we are deeply grateful to everyone who backed the project, shared it, played the…
Hell On EarthSteam announcement
Hello everyone, The Hell On Earth Kickstarter campaign is now live! This is a huge moment for the project, and we wanted players to be able to experience the game before deciding…
Hell On EarthSteam announcement
This update focuses on expanding our combat system, while also bringing meaningful upgrades to performance and overall stability. A big part of this patch was reworking how…