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PILGRIM

DESPERATE MEASURES

Pilgrim is a medieval-based, co-op horror, adventure. Can you and your friends make it to the end of The Road?

ActionAdventureIndieEarly Access

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Overview
In this first person horror game, immerse yourself in the dark otherworldly horror of the medieval.
A long and dangerous road awaits the chosen Pilgrims. You will journey to find out what lies at the end of the road.

Thrust from the safety of your Village, given little supplies and a powered wagon. Take yourself and your companions through a dark world to find what awaits you along this winding path.

To survive you’ll have to delve deep into crypts, unlock dimly lit dungeons, explore the derelict towns and try not to lose yourself in the twisting woodlands.

In this solo or multiplayer dark adventure be sure to take a light with you into the dark places of the world.

Equipment
But dear Pilgrim - all is not so bleak. You will take with you a Wagon, one of the Village’s last remaining remnants of the old world. It’s fitted with a crystalline engine that powers it towards the user’s will - trust it and it will take you to where you need to be.
However, that is not all. The Village’s best and most cunning craftsmen have devised a dial that can divine the time of day! The three distinct time zones of Day, Night and Deep Night will be signified by this dial and a bell. Don’t be caught away from the wagon after day.

You might also happen across a friendly merchant who is all too willing to supply you with his wares.
Use items to help you navigate the world, fight off creatures and perhaps have a little fun along the way.

Monsters
We know you won’t be alone - we’ve seen them out there. The Monsters.
Encounter a range of different creatures - just a brief encounter might result in the end of your pilgrimage.

Death is not the end!
If you're playing with friends you can be brought back from death - but at what cost?


Friends
You don’t have to do it alone. You might get lucky and this year’s Pilgrimage could get a good batch of travellers all ready to ride alongside you in your wagon. But it’s up to you to do the recruiting! Get your friends online and see if you can make it to the end of The Road.

What to Expect
  • A first person horror game
  • Co-op Multiplayer
  • Enemies
  • A combination of hand crafted and procedurally generated levels
  • Easy to pick up but challenging to finish
  • Find and sell items to buy more useful things to complete your mission

Community Activity

  1. PILGRIMSteam patch notes

    Hotfix - 0.8.2.1 Buld 392

    Fixed falling through the world when loading a save made on an older version of the game. Fixed the Infected City disappearing after you saved there with the soul jar and loaded…

  2. PILGRIMSteam announcement

    Update - 0.8.2.0 - Happy Halloween!

    Happy Halloween Pilgrims! Although not particularly Halloween themed we hope you enjoy the new update! Some new additions and a lot of fixes! Additions: New enemy encounter.…

  3. PILGRIMSteam patch notes

    Patch - 0.8.0.7 - Build 359

    Thank you to all our bug reporters (with use of the F1 key in game) it's helping us so much! Added a warning for systems that do not meet the minimum specifications. Added a…

  4. PILGRIMSteam patch notes
  5. PILGRIMSteam patch notes

    Patch - 0.8.0.6 Build 350

    The new bug report feature added in the last patch (accessed by pressing F1 anywhere in game) has already helped greatly! Today we were able to squish bugs pretty swiftly and…

  6. PILGRIMSteam patch notes

    Patch - 0.8.0.5 Build 342

    This patch fixes a whole host of bugs found by our amazing player base as reported on the steam forums and discord. Thank you for your continued support of PILGRIM whilst we're…

  7. PILGRIMSteam patch notes

    Hotfix and Balancing - 0.8 Build 330

    Writing this as we’re just over the first week into releasing Version 0.8, and we just wanted to thank you all. From your bug reports to your feedback, and suggestions we really…

  8. PILGRIMSteam patch notes

    Patch - 0.8.0.4 Build 327

    Implemented a solution to stop map discrepancies between host and client. This would happen when a client loaded before a host and didn’t receive the correct seed for the…

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