Real time combat rework/addition in development.Early in development I made two fully working combat systems for the game, 1 was the turn based system you see today, the other was a full real time action combat system. Why did…
Kickstarter over, Act 2 & 3 on hold.First, thank you for the few that have showed their support! However the Kickstarter ended in a resounding failure. I have tried everything and based on the reception the only…
Granser Kickstarter now LIVE!The kickstarter for Act 2 and 3 to be developed in 1 go with a dedicated OST is now LIVE! https://www.kickstarter.com/projects/619768455/granser-act-2-and-act-3 Please check it…
Act 2 & 3 Kickstarter in ONE WEEK!Act 2 & 3 - I will be running a Kickstarter to finish Act 2 and 3 in one go with a full OST by Josh Culler (Ostranauts, Underrail, Neo-Savanger) you can find the kickstarter…
Granser Act 2 & 3 Kickstarter launching September 30!Check out and follow the Kickstarter page here: https://www.kickstarter.com/projects/619768455/granser-act-2-and-act-3 I detailed everything pretty well, but if you dont want to…
Plans for Act 2 -3Hello again I have spent the last month or so exploring my options for Act 2 and Act 3, including even looking to break my independence and find a publisher for Granser... One of…
Patch #7.2Quick fixes: -Pugs worked before but at some point the array corrupted and this lead to crashes, now fixed. -Upon using Burst the per character directional combo display was…
Patch #7.1Added: -Experimental full keyboard rebind, including mouse button support. Actual useable mouse cursor will NOT be added, that would require a total rebuild of every menu, plus…