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Path of Ambition: The Sun Rise

Bandage and Go Studio

《異麒麟:旭日初升》是融合了CRPG玩法以架空三國為背景的CRPG遊戲,玩家將自訂扮演一位與妹妹相依為命的流民少年,於邊境安身立命,尋找屬於自己的歸宿,並在逐漸紛亂,妖孽橫生的江湖中,撕開命途多舛的前路,改變必定到來的亂世……

AdventureIndieRPGStrategyEarly Access

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Created by the developer Bandage and Go Studio, this is an open-world Three Kingdoms role-playing game blending historical and fictional elements.

"Path of Ambition: The Sun Rise" narrates a story set in the late Eastern Han Dynasty of China, a time of rampant monsters, weaving through historical and fictional tales. Players embody a young character in this tumultuous era, battling monsters while pursuing their own ambitions. The Qilin, traditionally a symbol of a prosperous era, becomes a sign of turbulent times when prefixed with 'Mythical,' and this concept forms the core of the game.

Uniqueness One: A Distinct Three Kingdoms World
Set in China, AD 179, the game portrays a young character in a world overrun by monsters, scripting their life's story. Along the way, players might encounter historical figures with unusual portrayals or play parts in historical events, leading these to familiar outcomes or entirely different developments.

Uniqueness Two: Changeable Open Paths
Rich in narrative driven by multiple choices, players can follow the main storyline, focus on eliminating monsters, or remain indifferent and detached, each choice leading to its unique conclusion. Unrestricted to a single identity, players can become doctors, merchants, or wander among different factions, shaping their life's journey in this world full of opportunities.

Uniqueness Three: The Unpredictability of Dice Style
Life is not always smooth sailing; fate is ever-changing. The game integrates elements of dice determination from Dungeons and Dragons into event choices, character interactions, odd jobs, duels, etc., adding unique variables to the gameplay.

Uniqueness Four: Diverse Choices of Development
Emphasizing personal growth, players choose to develop their abilities based on individual ideas, thereby adopting different approaches to overcome challenges, influencing numerous events, and encountering various endings.

Uniqueness Five: Continuous World Exploration
Venturing into unknown territories, exploring every path and region, discovering hidden bandit lairs, caves, and even unexpected encounters. Even familiar places might offer new insights due to players' actions. As familiarity grows, new discoveries emerge, gradually completing the player's map.

Community Activity

  1. 《DEMO 3.5》 最終更新!!

    哈囉,各位好蛙! 不知不覺距離最早的測試版也過了一年的時間,這次更新會是 DEMO 的最後一次改版。 之後團隊要把全部精力拿去做正式版上線的內容。Demo 這邊就先停在這了,從測試版一路測到 DEMO 3.0 的兄弟們,真的找了很多問題出來我們也盡量修復囉。 在這個感人的時刻ːsteamhappyː 先來回顧一下這一年 Demo…

  2. Demo3.41版本更新

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  3. DEMO 3.0 更新!

    哈囉!這次更新內容很多——距離上次更新也過了快半年。 Demo 3.0 主要依玩家回饋優化體驗,並加入新內容與系統,好啦,話不多說重點如下: 美術強化與效能優化 場景美術提升,系統效能也一併加強。 △有春、夏、秋、冬四季變化的根據地 自訂立繪…

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