
Patch 1.11
Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to…




GasGod Games, GLUE MAN, GIGATANK 3000
SHRIMP GAME: OVERKRILL is a solo or multiplayer third-person shooter RPG set in an abyssal realm. Pilot your SHRIMP platform to fight giant sea monsters, master elemental classes, and unearth secrets in a 6-person co-op campaign, or just krill your friends in multiplayer PVP!

SHRIMP GAME: KRILL CONFIRMED is an atmospheric third-person looter shooter RPG set in a decaying underwater world replete with horrific sea creatures and Lovecraftian Bosses.
Pilot your Submersible Hydrodynamic Research Integrated Marine Platform (SHRIMP), master the six elemental classes with powerful fusion abilities, and unlock specialized SHRIMP Platforms each with their own unique strengths and personalities.
Explore the sunken ruins solo or in 6-player co-op, or KRILL your friends in chaotic PvP modes like Shrimp Royale, Shrimp Tag, and Boss Mode!
"Okay... This is ****** awesome..." - Iron Pineapple
"I think this actually... This is really good." - Vinny Vinesauce

Battle massive bosses of the deep from volcano-bound hermit crabs to kaiju-sized electric eels
Face swarms of aquatic fauna like murderous betta fish, dangerous dust crabs, and hostile sea sponges

Fight and SHRIMP together across the entire campaign in multiplayer co-op up to 6 pilots
Krill your friends in PVP with games such Royale, Tag, and Boss Mode!

Choose from 6 base elemental powers with the potential to create 2 dozen different element fusions like Magma, Smog, Moon, Demon, and Bone to complement your build
Pick from 11 different Submersible Hydrodynamic Research Integrated Marine Platforms (SHRIMP) each with their own different strengths and play styles
Customize your build with over 2 dozen weapons from heavy cannon shots, shotgun blasts, or machine-gun projectiles with added stat upgrades and rarities

Explore and perhaps restore an underwater realm on the brink of destruction
Discover ancient ruins, complete puzzles hiding treasures, and traverse cryptic domains
Meet and help a variety of eccentric and interesting characters each with their own motivations
Travel the depths with a watery Drum N' Bass inspired soundtrack with over a dozen songs
SHRIMP GAME: OVERKRILLSteam patch notes
Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to…
SHRIMP GAME: OVERKRILLSteam announcement
Greetings SHRIMP pilots As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub): Shrimple…
SHRIMP GAME: OVERKRILLSteam patch notes
Increased PvP melee ability damage Fixed light seekers with Feelsy's cooldown reduction ability Moved Wind portal post-clear location in The Backwaters to the top of the mirror…
SHRIMP GAME: OVERKRILLSteam patch notes
Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal…
SHRIMP GAME: OVERKRILLSteam announcement
Greetings Shrimpers SHRIMP abilities are now manually activated whenever you like while off cooldown*. These abilities are on 55 second cooldowns in campaign due to their power,…
SHRIMP GAME: OVERKRILLSteam announcement
As some hardcore krillers know, SHRIMP GAME started as a PvP only game, and as such the stats were originally balanced for quick frenetic ~10 minute games. Things have changed.…
SHRIMP GAME: OVERKRILLSteam announcement
Hey SHRIMP nation Thank you for all your support! Over the coming weeks, I'm going to be slowly making changes to make combat feel more dynamic. Many players haven't been…
SHRIMP GAME: OVERKRILLSteam announcement
Hi SHRIMP nation I hope you're enjoying the game! Reception has been great and overall I'm happy with how things are turning out. However, I've been seeing some talk about how…