
Wave 3: 451 invites and a game that finally hits back
Wave 3 is out. 451 more playtest invitations have been sent - if you're in this wave, the invite is waiting in your Steam library. Welcome to the game! This time we barely…




HYDROPUNK is an isometric souls-like, where the engineering obsession meets Lovecraftian dread. Pressure above. Abyss below. Know the rules. Break the right ones.
HYDROPUNK is an isometric souls-like, where the engineering obsession meets Lovecraftian dread.
You are a noble engineer, too frail to walk far without help, too stubborn to accept it. The exosuit you wear is your own work: half life support, half weaponized platform. You fight through enemies to find the source of an unknown disease. In the meantime, The Abyss finds you.

Enemies telegraph their actions, weapons have weight, and the wrong response timing gets you down. Read your enemies and environment, exploit the world's rules, and win your fights with knowledge, not only reflexes.
One world, two sets of rules. Your survival demands mastering both. Every location is layered above and below the waterline, and you will not survive in either half if you treat it like the other. Above the waterline: pressure, fire, steel. Below: different locomotion, weapons effects, and creatures' behavior.

Flood it. Ignite it. Overload it.
Every encounter is a system waiting to be broken. Break a gas pipe and burn the pursuer cornered you to dust. Every space has an air vent, an oil barrel, or a valve; find it before the fight finds you.

Hand-built industrial halls and pressure stations powered by hydraulic energy. Something ancient is awakening beneath them. The machines still run, but the people who ran them are gone, and whatever took them is coming up through the pipes.
Engineer your exosuit. Drink from the Abyss.
At the workbench, tinker the suit: hydraulics, weapons, augments. Touch of the Abyss changes you in a mysterious way. Both progressions are powerful. Stack them, and build something neither path could achieve alone.

A handcrafted world caught in the act of falling.
Compelling story with various endings.
Non-linear level design with alternative routes
Enemies with distinct behavior patterns
Deliberate combat that rewards both environment study and reflex.
Systemic environmental interactions: flood, ignite, overload, collapse, and more.
Above- and below-waterline gameplay with two distinct rulesets.
Two stackable progression paths: mechanical engineering and Abyssal change.
HYDROPUNKSteam announcement
Wave 3 is out. 451 more playtest invitations have been sent - if you're in this wave, the invite is waiting in your Steam library. Welcome to the game! This time we barely…
HYDROPUNKSteam announcement
We're part of Clemmy's BIG Fall Showcase this week — and we're leaving the game running right here on our page for the whole thing. This is the build our playtesters have been…
HYDROPUNKSteam announcement
We're ready to share progress we've made over the last month: 333 more playtest invitations have been sent out. Welcome to the depths! What has changed: Gameplay & Balance…
HYDROPUNKSteam announcement
Wave 1 is out. We've sent invites to the first 111 playtesters - the opening group of our first public playtest round. If you're in this wave, you'll find the invite in your…
HYDROPUNKSteam announcement
We're launching Round 1 of our public playtest next week. Access is limited, and by request, not everyone gets in immediately, and that's intentional. We want real feedback, not…