Still Standing! A Little Update From UsHey everyone, Earlier today, mikeydsc made a discussion post just to check if we were okay because we’ve been a little quiet lately. (Can we spam the comments with “Thank you,…
Patch 1.0.6 is LiveAnother patch just dropped! Hey everyone! We've fixed one of the biggest headaches in the game: the startup bug where the game could get stuck on a gray square the first time you…
Week One: SurvivedIt’s been one week since our game hit the wild. For four years, this game was almost our entire lives. Every evening after work, every weekend, every holiday Bilge (Whiplash) and…
Patch 1.0.5 is LiveAnother patch is live! Changes Improved the reliability of save/load in a few edge cases. Fixed several dialogue issues and typos reported by the community. Updated the Dice…
Patch 1.0.4 is LiveHey everyone! Another small update is live! Changes Added an autosave at the end of every Book. The game already autosaves at the beginning of every scene, but we've also added…
Patch 1.0.3 is LiveHey everyone! Our goal was for spending dice to feel tense and meaningful. The idea behind the system is that money is luck and you're only as lucky as the dice count you have.…
Patch 1.0.2 is LiveHey everyone! Another patcy is live. Thanks again for all the bug reports and feedback. We've been reading everything and working through the list as fast as we can. Fixed…
Patch 1.0.0.11 Is Live!Thanks again for all the reports and feedback. Here's what's included in this update: Switched to new video codecs to fix the broken video playback on Steam Deck. Fixed the…
Hotfix 1.0.0.1Fixed the incorrect Neural Archive Boost description. Fixed an issue where loading a save from the main menu could incorrectly start the intro sequence. Fixed an issue where…
Known IssuesKnown Issues Hey everyone! We wanted to share the issues we're currently aware of and working on. H.264 Video Issue (Steam Deck / Linux / Proton) Some Steam Deck and Linux…
We finally made it.Hey everyone! Sorry for being a little quiet. The last few weeks have basically been us playing our own game an unhealthy number of times, finding bugs, fixing bugs, creating new…
Release Date UpdateHey everyone, This one’s a bit hard to write. We have made the difficult decision to move our release date from May 7 to around July / early August. We'll lock in a final date as…