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BRUTALISTICK VR

Kubunautilus

The golden age of violent flash games now in your VR headset. Fully physics based combat with melee and firearms featuring copious amounts of blood, gore and destruction.

ActionIndieEarly Access

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About This Game

Imagine the golden age of flash games. Now imagine playing them with a VR headset. BRUTALISTICK VR aims to make that happen with copious amounts of blood, gore, destruction and weapon variety.

Realism does not define this game, the rule of cool does. However, that doesn't mean that realism has no place here. Weapons have weight and must be wielded with the intent to kill if you don't want to meet your demise. Firearms require precise aim to fit the bullet between enemy armor plates... Or just buy a weapon with a caliber that will go through anyone and anything that dares stand in its way, the choice is yours.
Everything is simulated physically, throwing your enemies through windows and off roofs, launching a stake through their torso and pinning them against the wall, slicing their body in half with a blade that's more of a large hunk of iron than a sword, and even climbing and using grappling hooks. Dismemberment is not limited to limbs or even joints, splitting someone's head in half vertically is not a question of if but rather when.

Earn rewards to buy new gear or upgrade your stats and skills

Each mission earns you a reward that can then be used to buy new weapons. Or you can upgrade your stats and skills, from simply increasing your health or rewards to lifesteal and the power of your punches.

Coat entire levels with the blood of your enemies

Blood never disappears so you can marvel at the carnage you've created.

Unlock new vendors with an entirely different stock

Each vendor has different types of weapons to complement their personality and the levels that they're unlocked from. From farming tools to experimental military armaments, everything is at your fingertips.

Community Activity

  1. BRUTALISTICK VRSteam patch notes
  2. BRUTALISTICK VRSteam patch notes

    Early Access Feature Update #10, Patch 3.1

    This is an experimental patch since I wasn't able to reproduce the crashes introduced in Update #10 Patch 3 myself. Since Patch 3's slicing improvements were multi-threaded, I…

  3. BRUTALISTICK VRSteam announcement

    Early Access Feature Update #10, Patch 3

    The star of this patch is the improved chopping/slicing behavior, faster and heavier hits are now better at slicing, as they should be. Additionally, a lot of errors got fixed…

  4. BRUTALISTICK VRSteam patch notes

    Early Access Feature Update #10, Patch 2

    I'd like to start off by apologizing for the bug I accidentally introduced last update that caused some of the remaining enemies to not be counted as dead. I didn't catch it…

  5. BRUTALISTICK VRSteam patch notes

    Early Access Feature Update #10, Patch 1

    I figured out why the sharp weapons sometimes bounce instead of chop, particularly in the case of fast attacks. Essentially it tries to resolve the collision even if it should…

  6. BRUTALISTICK VRSteam announcement
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