August Is Here: BugfixesHi everyone. I have some bugfixes for you. Fixed the "stuck in body" bug. Embersember, your long vigil should finally be over. A bug involving enemy ragdolls bobbing in water…
Friday patch: Major Optimizations and Minor DelightsHi. Here's a Friday patch: Major optimization pass targeting VRAM exhaustion on every level for people playing with baked lighting (without Lumen). These changes involved pretty…
A little Thursday patch at this point.Hey everyone. A little Thursday patch: Improved gun behavior when fired very close to a wall. This should be most noticeable with the Rockets Launcher. The Body Collision Pain…
You don't have to be butt naked anymore.Hey, I was made aware of a bug that would sometimes make you be totally butt naked, particularly on the Educational Website level. I apologize for that, it was not my intention…
A nice little patch.Hey. Small patch with some tweaks and fixes to things that have come up in the past couple days: Fixed issue with bookheaded enemies' collision persisting after death. Adjusted…
Big performance patch. With other things, as wellHi everyone. I just pushed a patch for goblinAmerica. Here are some patch notes: A lot of major optimizations. The game should now run considerably better for everyone on the…
The Little Monday PatchJust some small tweaks and performance changes hither and thither, mostly targeting some lighting errors and issues with reflections. Thanks for the bug reports in the forums,…
A little talk about the future, a Thursday patch, a lighting passHi everyone. I have a little patch here. Patch notes: Substantial lighting pass on every map. Many areas and objects should be better- and more softly-lit for people playing with…
Monday Night: Combat music toggleOn Monday night, I: added a combat music toggle. Now I'm going to walk my dog. I'll have news about the game and the road forward this week. Thanks for playing. I'm glad so many…
The other patch of SaturdayLook: Added a graphics setting to enable hardware raytracing for Lumen. This should improve and stabilize global illumination for GPUs that support it. If your GPU does not…
Saturday Now: Quest HotfixHi. This is a hotfix to correct an issue introduced in last night's patch that caused some quest states to advance prematurely. If you experienced this bug, your quest state…
Friday Night's Sudden Patch NowHey kid, patch: An additional bonfire has been added to The America Project browsing challenge, as well as something to comfort you on your journey. A slew of optimizations…
Thursday Evening's Wonderful PatchHey: It's a patch. Patch notes: I've added views to see items associated with levels in both the main menu and in the in-game pause menu. This will show you what items you have…
Wednesday evening: Performance improvements, shotgun rebalance, bugfixesA patch? Yes: Made a number of performance improvements to the game. This should affect everyone, but should be especially noticeable on lower-end hardware. Please make sure…
Wednesday Morning: Quest Timer FixHey, just one change right now: I was able to finally find and fix the bug some players were getting with quests not moving forward when it seemed like they should. If you think…
Tuesday Evening: BrowsingHi everyone. I've made a number of changes to how browsing works. It's not easy to describe these changes because of how complex goblinAmerica's movement code is, but the…
Monday Evening's AdjustmentsWell, hi. Patch notes: Added a toggle to make the game and world wait for player input upon no-countdown resets. Fixed binocular arms overstaying their welcome. Another dialogue…
Little early Monday guyHey, just a quick one. I made some changes to load/restart behavior. This should improve stability and performance during restarts on all levels, but especially on Ford's Theatre…
Sunday's ImprovementsHey everyone. A Sunday patch for you: Railroad Station has seen some pretty substantial optimizations, especially around level load and the train terminal area. If you continue…
Saturday's Larger Patch: Generally improving the game in many waysHey everyone. Happy Saturday evening. Here's a patch and here are some of the bigger things it changes: Enemies' aim is more consistently affected by player movement. Their…
The early, little Saturday patchQuick one here: Another attempt to fix the dialogue softlock thing. If you still hit it, please let me know. Plugged some holes in railroad station. Made leaves normal. Once…
Friday Evening's Nice PatchHey everyone. A second patch for you. Here are the highlights: You will now go straight into a slide if you land with your slide button held. You can now jump from crouch. If you…
Friday afternoon: Performance tweaksHey everyone, Just pushed a patch that should improve performance and latency for many of you. People using DLSS will see the most improvement, but everyone will hopefully see…
A Nice Thursday PatchHey, everyone. I uploaded a patch a little while ago. Here are some of the bigger things it changes: Made some changes targeting the input lag that some players get. If you were…