Development Log #29 - Raiding 2.0: Offensive ToolsHello Survivors. Lost Isle has changed a lot over the last several weeks. This week and next, we're walking through Raiding 2.0: what we rebuilt, why we rebuilt it, and how it…
Development Log #28 - Bounties, Boards, & CoweringHello Survivors. This week we're rolling out the Community Board: a single stop for NPC quests, player bounties, and mob bounties. We've reworked how rewards flow through the…
Development Log #27 - More to MotesHello Survivors. Motes are the essence of life; the fifth element that alchemists on the mainland have chased for centuries. Every living thing carries them, and when a life…
Development Log #26 - Building 2.0Hello Survivors. This week is a builder's log. Your deed lives on your HUD. Frames get new inserts. Walls get new decorations. And your build can finally be capped with iron and…
Development Log #25 - The Island: ImprovementsHello Survivors. The Island has changed since you last set foot on it. Here's what's different. Character Development The NPCs on The Island are the first faces you meet, and how…
Development Log #24 - Insanity ReworkHello Survivors. Mauroth's power bleeds out of the places he still holds, into the walls, into the air, into anyone who stays too long. This is what that presence does to the…
Development Log #23 - Making a HomeHello Survivors. There's a distance between the shack you throw up on night one and the settlement that runs itself while you're out exploring. Today we explore how to get from…
Development Log #22 - Material RefinementHello Survivors. The Isle is overflowing with raw materials. It's isn't overflowing with instructions for how to use those materials. This week we cover how to find those…
Development Log #21 - Hunting, Trapping, and KeepingHello Survivors. The Isle's animals won't come to you. They spook, they bolt, and if you get close enough some even bite back. This week we're covering three ways around that:…
Development Log #20 - The IslandHello Survivors. With the new playtest well under way, we want to talk about something we're particularly proud of: The Island. It's a tutorial space for anyone new to survival…
Development Log #19 - Story Quests & The HeraldHello Survivors. You wake on a corrupted Isle, alone, with no memory of how you arrived. Or almost alone. Today we're introducing the entity waiting beside you when you open your…
Open Playtest IIIJoin us next week for another round of Lost Isle Playtests, running Wednesday to Monday! As we keep moving towards launch we appreciate any opportunity to hear what the players…
Development Log #18 - Invasions and BreachesHello Survivors. The Lost Isle has been a battleground for as long as it has existed. Those who lost their conflicts still fight on, now under Mauroth's command. Today we're…
Development Log #17 - Remnants of CivilizationHello Survivors. As long as the Lost Isle has been around adventurers have come seeking treasure, zealots have come seeking faith, and kings have come seeking power. Most of them…
Development Log #16 - Mauroth's Dominion & InsanityHello Survivors. This week we step into the corners of the Lost Isle that Mauroth still holds dominion over; the places where his influence runs deepest, and the madness waiting…
Development Log #15 - Spawn Points & ComfortHello Survivors. Whether you're a hardened wanderer who calls every corner of the Isle home, or someone who prefers four walls and a roof overhead, knowing where you'll wake up…
Development Log #14 - Potions, Consumables, & FoodHello Survivors. The Lost Isle doesn't just want to kill you. It wants to feed you, heal you, and twist you into something stronger. This week we're pulling back the curtain on…
Development Log #13 - Dragons & WeatherHello Survivors. This week, we look to the heavens as we learn more about the dragons and natural elements that rule the skies over The Lost Isle. Dragons Long before the first…