(DEV) Mechs 2.0MECHS 2.0 To be perfectly honest, two of my least favorite "fidelity" aspects of the original ORION: Prelude included the Mech and the 3rd Person version of the Longbow. When I…
ORION Q&A 2026ORION Q&A 2026 I've been gathering your questions for the last few weeks across DM, Discord, Forums, Email & more. Today I want to answer as many questions as I possibly can for…
An important update.⚠️An Important Update⚠️ I have good news to share: I've achieved near parity with the original ORION: Prelude. Achievements stay exactly as they are, the content you know is…
ORION (26 Year Anniversary)26 YEAR ANNIVERSARY On August 25th, 2000, a mod called INCOMING was announced to the internet with a promise: [ Jetpacks + Dinosaurs & Vehicles ] Twenty six years later those are…
(CHAT) Achievements 2.0ACHIEVEMENTS 2.0 I am going to be thinking about ACHIEVEMENTS soon enough and I wanted to start a discussion here to see what players are thinking to consider as additional…
(DEV) Third Person 2.0THIRD PERSON 2.0 When I first decided to return to ORION: Prelude one of my first notes was "FPS Only". First-Person was always the bread and butter for this game and Third…
"Why update ORION: Prelude instead of a new game??"ORION: Prelude Returns One question that came up recently was a high-level philosophical question and I thought this would be a great answer to share at large... "Why update…
(DEV) FPS Module 2.0FPS 2.0 The new version of ORION: Prelude in development has undergone some major updates and improvements. One of the first areas revisited was the Core FPS Module. The original…
(ETHOS) Project DirectionPROJECT DIRECTION With active development now announced for ORION: Prelude, I think it’s important to give a gauge as to what to expect and where things are headed. This will be…
ORION: Prelude | A New EraA NEW BEGINNING Hey everyone, after a long time away I wanted to finally share something directly: I've returned to ORION: Prelude. The project never completely left my mind and…