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Overhours

CtrlD Studio

Overhours is a single-player action tower defense game set in a fictional agency facing an invasion of soul-eating monsters. Work the night owl shift and face the hordes with a variety of traps and special abilities!

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About This Game

OVERVIEW

Overhours is a satirical action-tower defense game set in a fictional agency facing an invasion of soul-eating monsters. Work the night owl shift and face the hordes with a variety of traps and special abilities!

GAME FEATURES

Ready to work and play over-hours (yes, we had to) at one of the top-ranked agencies in the world? Check the boxes below to see if you fit the bill for our immediate vacancies:

DEFEND AND FIGHT AGAINST A MONSTER INVASION

SHIFT has been ranked as one of the best agencies in the world, but we obviously can’t function if we’re being attacked?! There’s also no better way to prove your dedication to your job than to shoot, skewer, or burn some gnarly soul-eating beasts!

RESOURCEFUL: UNLOCK AND UPGRADE

SHIFT employees think fast, and use whatever tools (traps and towers) they’re given to strategize their path to success. Every level is a new challenge, and there are plenty of upgrades and special abilities to discover. Whatever you do, DON’T let the hordes through!

STRATEGIC, PERFECTIONIST, LOVES BONUSES

Practice makes perfect, and we encourage you to do your job PERFECTLY! Eradicate all monsters in each level with the highest rating for better bonuses. Replay levels with different defenses to find your perfect strategy!

LOVES FRIENDS

Be friendly, or don’t, that’s up to you. Clearly we’re all animals here, but not all of us bite (except Dave, he’s just a bit anxious). Get to know the rest of your colleagues and learn their stories!

Community Activity

  1. OverhoursSteam announcement

    Devlog #4: SFX Designer Chimes In!🎙️

    Hey everyone! Welcome to our third devlog about the development of Overhours! Today we've got the sound designer of Overhours- Darshan, to talk a little about the sound effects…

  2. OverhoursSteam announcement

    Devlog #3: Enemy Designs 😈

    Hey everyone! Welcome to our third devlog about the development of Overhours! Today we'll dive into the designs of our freaky lil fellas 😈 Why Are They Based on Animals?🦉🐸…

  3. OverhoursSteam announcement
  4. OverhoursSteam announcement

    Devlog #2: Overhours Artstyle Development

    Hey everyone! Welcome to our second devlog about the development of Overhours! Today we'll dive into the development of our current art style 🖌️🎨 Evolution of the Game's…

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