
Bodycam PATCH NOTES · V0.8 #6
PATCH NOTES #6 Stability & Fixes Fixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman. Improved…




Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Built around a mix of intense close quarters fights inside the trench network and longer range engagements across the open areas surrounding it, Trenches introduces a larger battlefield with strong contrast between confined, chaotic combat and exposed long distance sightlines.
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
BodycamSteam patch notes
PATCH NOTES #6 Stability & Fixes Fixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman. Improved…
BodycamSteam patch notes
PATCH NOTES #5 What the team is focused on Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to…
BodycamSteam announcement
PATCH NOTES #4 Input & Keybindings Reworked keybinding conflict handling to make input rebinding more reliable. Split perk inputs and character inputs into clearer dedicated…
BodycamSteam announcement
PATCH NOTES #3 Hi everyone, Earlier today, we identified a way for a session host to remote crash other players’ games by spawning hundreds of entities. We have banned the…
BodycamSteam announcement
If you're looking for game news on Bodycam, we put out patch notes a few hours ago. A New Soundtrack for Bodycam You loved the music featured during Early Access, so for this…
BodycamSteam patch notes
PATCH NOTES #2 Progression & Rewards • Increased Reissad Points gain multipliers across game modes: • Gun Game: +25% • Team Deathmatch: +50% • Deathmatch: +50% • Hardpoint: +75%…
Gringo ChelePost
The First FPS Games Show Was Chaotic, Repetitive, and Weirdly Necessary
BodycamSteam announcement
Patch Notes · V0.8 #1 Settings & Controls Added an individual player mute button. Added a DLSS Multi Frame Generation setting. Added a Film Grain setting. Added the ability to…
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