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D.O.R.F. Real-Time Strategic Conflict

DORFteam

Take command of one of three unique factions and conquer your enemies in a twisted vision of the future. Construct sprawling bases, scour the land for resources to mine and refine, and assemble powerful armies of land, air and sea units to smash your adversaries with.

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About This Game

Take command of one of three unique factions and conquer your enemies in a twisted vision of the future. Construct sprawling bases, scour the land for resources to mine and refine, and assemble powerful armies of land, air and sea units to smash your adversaries with.

Construct Infrastructure: Build massive bases of factories, refineries and defensive structures to advance your economy and secure your position. Structures can be rotated to have different facings, to allow for maximum base layout effectiveness.

Spoils of War: Pump oil from deposits, mine for ore and gather scrap left over from the battlefield to help further your economy, and create efficient supply lines and logistics networks to ensure that the raw material is made into war material to deliver to your factories.

Air, Land and Sea: Construct and control powerful armies of unique scifi units, from enormous zeppelin bombers, to powerful multi-turret tanks, psychic warriors, and clanky artillery mecha. Call in devastating airstrikes, create trench networks for infantry defense, and establish transport routes to get your units from the factories to the frontlines as quickly as possible.

Storm Enemy Bases: Use your infantry to storm enemy-held positions and base structures to engage with brutal close-quarters combat on the inside. Capture enemy factories to gain access to their technologies, and mix and match their strengths with your own.

Community Activity

  1. End of October Update

    Hello everyone, This month, we've spent some time getting work done on the squads system, which will allow for better and more dynamic use of infantry. This system is still in…

  2. End of September Update

    As per last month's update, this month was spent continuing the titanic task of implementing more and more terrain features. First off, cliffs are now mostly complete, save for a…

  3. End of August Update

    Hello everyone, This month was spent working almost exclusively on more terrain features. Terrain will be a critical component of the game, not just for the game's planned…

  4. End of July Update

    Hello everyone, July has mostly been marked by continuing to update the game's rendering engine and optimization work, as well as fixing a lot of broken features like netcode,…

  5. End of May Update

    Hello everyone, As stated last month, a major part of our current work is continuing to optimize the game, fix errors and trying to get the game running more smoothly. Much of…

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