Small Patch 0.13.2Patchnotes Balancing Reduced reputation loss with Laroche and Hennek on the "Outsider" hard mode setting Bugfixes Fixed a potential error when a soldier is panicking Fixed…
Small Patch 0.13.1Patchnotes Balancing Added a requirement for the Storyteller skill that the soldier must have been in the troop for at least 3 months Bugfixes Fixed potential error in lieutenant…
Road to End of War Update 0.13 – now live!Update 0.13 for the Road to End of War is now live! The key features of this update are: New skills, stories and improvements Seasonal clothing and uniform variations Preliminary…
Dev Diary #036 – Uniforms & Seasonal ClothingHello everyone, Over the past month, we’ve been working on several projects simultaneously. Alongside new diary entries, we’ve also started developing a major new feature for the…
Dev Diary #035 – Physical ConditionHello everyone, last week, the first update of our Road to End of War was released. As well as a number of improvements, it also included a significant change that we haven’t…
Small Patch 0.12.2Patchnotes Bugfixes Fixed issue where soldiers with the Diehard skill could not recover their last injury or complication Fixed "rescuing wounded soldiers" task not being deleted…
Small Patch 0.12.1Patchnotes Bugfixes Fixed an error when cancelling projects internally Fixed an issue where looted provisions from battles were not being received Fixed an incorrect ration turns…
Road to End of War Update 0.12 – now live!Update 0.12 for the Road to End of War is now live! The key features of this update are: New system for remaining project turns More detailed project feedback display Numerous…
Dev Diary #034 – Balancing and ProjectsHello everyone, We’ve decided to take a slightly different approach to our dev diaries going forward. Whereas previously we always talked about finished features, we now want to…
Roadmap Update: Road to End of WarHello everyone, today we want to talk about an addition to our Early Access roadmap. According to our original roadmap, the next major milestone would have been the French…
Small Patch 0.11.5Patchnotes Bugfixes Fixed error in a fallback variant of Dog Tags story Fixed rare issue where player soldiers were treated as surrendered at start of battle Fix a rare error…
Small Patch 0.11.4Patchnotes Balancing Removed slot limitation for "Delousing Station" project favour from lieutenant increase lice reduction from "Delouse Soldier" project Changed "Delouse…
Small Patch 0.11.3Patchnotes Balancing Increased default lice growth Changed lice to be reduced when a soldier is in hospital except at low hospital capacity (previously lice would increase at low…
Small Patch 0.11.2Patchnotes Bugfixes Fixed soldiers remaining in hospital indefinitely without any complications Fixed a bug where a mission level would continue endlessly Fixed issue with manual…
Small Patch 0.11.1The Hospital Update has changed many core elements of the game, and with them the game balance. Although we made significant adjustments to the difficulty during the beta, it…
Hospital Update 0.11 – now live!The Hospital Update (Version 0.11) is now live! This update further emphasises the focus on the daily lives of soldiers on the Western Front and the dangers they face, even…
Dev Diary #033 - Injuries, Balancing and StoriesWith the Hospital Update, we have completely overhauled the wound system. The previous model, which categorised wounds as minor, moderate and severe, has been replaced by a…
Hospital Update postponed by one weekThe Hospital Update has been postponed by a week and will now be released on 24 April, as we need a little more time for balancing, bugfixes and polishing. However, there is good…
Dev Diary #032 - Upgrading visuals of the hospitalWith the upcoming Hospital Update, the field hospital is getting a visual overhaul. The aim was to make the atmosphere in this area more apparent and to make the experience more…
Dev Diary #031 - Diseases and ComplicationsFor the upcoming Hospital Update 0.11, we have completely overhauled the hospital system. Previously, if a wound exceeded a specific intensity, the soldier was sent to the field…