"I Can't Create A Battle Like This" - Miyamoto On The Origins Of NES Mario's Non-Violent Bowser 'Fights'
Shigeru Miyamoto discussed the design challenges that led to Super Mario Bros.’ jump-based, non-violent encounters with Bowser.

Super Mario Bros.
Nintendo Entertainment Analysis & Development, Nintendo
A remaster of the original Super Mario Bros., released exclusively as part of the Super Mario All-Stars bundle.
Shigeru Miyamoto discussed the design challenges that led to Super Mario Bros.’ jump-based, non-violent encounters with Bowser.
Shigeru Miyamoto comments on the distinctive design of Super Mario Bros., noting that Mario does not directly fight Bowser in the usual sense.
Shigeru Miyamoto identifies the original Super Mario Bros.’s most notable innovation, which he says remains unique decades later.
Two legendary speedrunners are competing for an unprecedented record in Super Mario Bros.
Speedrunners are very close to achieving a perfect run in Super Mario Bros., with only six frames separating them from perfection.
Shigeru Miyamoto revealed that Mario's ability to dash across small gaps in Super Mario Bros. was originally a bug that he chose not to fix.
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