Mesh Around and Find OutCreating believable terrain is one thing, but if we're going to skim through valleys at hundreds of knots, we also need something solid to crash into. The terrain in Supersonic…
Moving MountainsI am back on terrain! It feels like an eternity since I last worked on it. The good thing is that, while I was away from the terrain, I had plenty of time to think about how I…
The Missing Piece of the SkyThis week, I added atmospheric fogging to Supersonic Fight. This simulates how tiny particles in the atmosphere scatter and absorb sunlight, creating a sky that feels far more…
Reflections at 100kmOne of the key challenges in Supersonic Fight is making the world feel believable. Techniques like shadows, ambient occlusion, and reflections are essential for grounding…