
Progress Report: New Characters, New UI & Smoother Battles
Progress Report: New Characters, New UI, and What's Next It's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but…




Lead a hero and a small army in cinematic ~50v50 medieval skirmishes. Command the shield wall to push or hold, set traps and ambushes, then charge the line and defend what you take. Third-person tactical action-RPG with AI companions, in a fictional Viking–knight world. Co-op still in development.

Fifty against fifty. Every shield counts.
You fight in the line and command the wall. Third-person medieval tactical action-RPG, ~50v50 skirmishes. Charge, break them, then hold what you took. Bannerlord grit, Conqueror's Blade feel. Inspired by Vikings, The Last Kingdom, Braveheart.

Issue live squad orders. Place the line, call the charge, and keep companions in the fight.

The wall is a command, not a cosmetic. Brace for arrow rain, hold the bottleneck, push when the timing is right.
You are in the melee too. React to hazards, swing with the line, and feel the charge land.
Cinematic tactical combat — third-person action plus squad commands.
Shieldwall system — brace, hold, push.
Traps and ambushes — pits, timed flaming arrows, ballista strikes.
Charge then defend — win the assault, then hold the next wave.
Companions — AI companions fight with you now. Co-op is in development, not shipping yet.
About 50 vs 50 — readable grit, not a thousand-unit smear.
Wishlist on Steam. Windows. English. Coming soon.
Battle ChargeSteam announcement
Progress Report: New Characters, New UI, and What's Next It's been a busy stretch on Battle Charge. Some of it you'll see right away, some of it runs quietly under the hood — but…
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