
Demo Update #4
First, we’d like to thank our community for all the feedback. It has been incredibly helpful in deciding what steps to take next. Most of these improvements and bug fixes were…




Flow across the WARP-corrupted planet Syro. Master movement as the Seeker. Double jump, dash, levitate and grapple through atmospheric ruins. Scan, solve puzzles, and engage in measured combat in waves of stillness and frenzy.
CALX is an atmospheric 3D action adventure inspired by visionary sci-fi art. Explore planet Syro - vast landscapes filled with crystal structures and ancient technology. Find out what the WARP did to the Quoths civilization. The environment guides you, revealing secrets through exploration.
The game moves between stillness and frenzy. Silent moments give way to frantic fights in a rhythm like waves - contemplation, then action, then back again. Art and music work in tandem. The mesmerizing visuals shape the soundscape, and the music breathes life back into the art.
You are alone on Syro, but not lonely. A speck of dust in a vast, mysterious world. There's a quiet melancholy to wandering these forgotten places.
Movement is your main tool. Double jump, air dash, levitate, and use a grappling hook to reach new areas. The world is interconnected. It opens as you gain new abilities. Rediscover hidden paths through revisiting old areas.
The world tells its story as you explore. Secrets are concealed in ruins. Puzzles emerge as you investigate. The environment reveals the past events.
Your companion AFX travels with you and grows stronger as you progress. Combat mixes melee attacks and ranged shots. Perfect your ‘dodge’ timing to gain tactical advantages in fights.
You'll collect upgrades throughout your journey. These enhance your combat and movement skills. Find new weapons in the ruins. Each one changes how you approach fights.
Fights test how well you move, not just how fast you attack. Combat areas work like movement puzzles. Your mobility matters as much as your weapons.
Each area has its own feel. Some are quiet and still, while others pulse with strange energy. The game values calm moments as much as action.
You upgrade by finding pieces of old technology. These upgrades change how you move through the world.
CALX is about 10-15 hours long. Reminiscent of classic action-adventure games.
Atmospheric exploration on planet Syro – Vast landscapes filled with crystal structures and ancient tech shaped by visionary sci-fi art.
Movement as your main tool – Double jump, aerial dash, levitate, and grappling hook mechanics that open new paths as you progress.
Contemplative pacing – A game that values stillness and observation as much as action.
Interconnected world design – Gain new abilities to unlock hidden areas and discover secrets in places you've already visited.
Combat meets mobility – Blend melee strikes with AFX's ranged shots. Perfect dodges for tactical advantages.
Environmental storytelling – The ruins and landscape reveal what happened, with minimal dialogue and maximum atmosphere.
Meaningful upgrades – Collect remnants of ancient technology to enhance both combat and movement abilities.
Art and music in tandem – Mesmerizing visuals shape the soundscape; music breathes life back into the art.
CALXSteam patch notes
First, we’d like to thank our community for all the feedback. It has been incredibly helpful in deciding what steps to take next. Most of these improvements and bug fixes were…
CALXSteam announcement
Hey Seekers, The Seeker does not explore Syro alone. Today we want to talk about the AFX, the weapons at your disposal as you make your way through the planet. Each AFX has its…
CALXSteam announcement
Hi everyone, Today, we are announcing that CALX will not launch on PC on June 4th as initially planned. As the release date drew closer, it became clear that we needed more time…
CALXSteam announcement
Hey Seekers, Last time we revealed a brand-new gameplay trailer plus an updated demo, which ends on a glimpse of something new... and today, we want to take you a little deeper…
CALXSteam announcement
Hey Seekers, Last time we talked about some of the mysteries lurking on planet Syro, and today we're back with a surprise: a brand-new gameplay trailer AND an updated demo!…
CALXSteam announcement
Hey Seekers, Last time we gave you a sneak peek at an enemy WARPmaul (The Enforcer), and before that we talked about the Scanning feature (or Scan system). Now we are back with…
CALXSteam announcement
Hey Seekers! Last time we talked about the Scanning feature (or Scan system) and today we are back with a deep dive into one of the many Enemy types, their origin and some hints…
CALXSteam announcement
The ruins don't speak. They wait to be scanned. As the Seeker, survival means more than fluid movement or mastering combat. It means learning to see what the WARP left behind.…