
Beta update v0.12.8b3
Some more fixes for the new save format beta! So far it's pretty stable, just a few issues with the system handling slower computers and/or hard drives. Trying to tighten that up…




The Last Plague: Blight is an authentic survival experience rooted in realism and immersion. Endure the hazards of a brutal open world, uncover the origins of a mysterious disease, and become humanity’s final hope of ending the Blight.
Endure an authentic survival experience unlike any other in The Last Plague: Blight. Carefully tend to your well-being, brave countless threats, and overcome daunting challenges in a disease-ridden, procedurally generated open world. Delve into the heart of the Blight and bring it to an end.
An obscure disease known as the Blight has descended upon the land. Barely escaping its devastating effects, you find yourself exhausted, starving, and alone in the wilderness. But when an enigmatic figure emerges from the darkness, a glimmer of hope appears on the horizon. Are you willing to risk your life to eradicate the Blight, or will you allow the disease to consume you?
Survive a perilous open world built around punishing realism, immersion, and depth. Whether you're cooking, crafting, or gathering materials, every task consumes precious time. Water must be boiled to ensure it's safe to drink, and raw materials require proper treatment before they can become the tools necessary for survival. Hunger, hydration, and energy must be carefully managed while resting at camp or exploring the wilds. Never let your guard down, because danger takes many forms. Wild beasts and harsh elements constantly threaten your well-being, so do whatever it takes to survive in a procedurally generated world that does not want you in it.
Key Features:
An authentic survival experience rooted in realism and immersion
A procedurally generated open world and its inhabitants
Co-op multiplayer
Complex cooking, crafting, farming, and building mechanics
A dynamic terraforming and shelter-building system with walls, floors, and roofs that are not locked to a grid
Switch between third-person and top-down perspectives for greater spatial awareness
Upcoming Features:
Continuation of the story and a meaningful long-term goal
Cooperation and trade with other NPC survivors as you rebuild
Animal taming
Localization in additional languages (Polish, Italian, Japanese, and possibly more)
The Last Plague: BlightSteam patch notes
Some more fixes for the new save format beta! So far it's pretty stable, just a few issues with the system handling slower computers and/or hard drives. Trying to tighten that up…
The Last Plague: BlightSteam patch notes
Hey everyone, got another few fixes for the new save system beta. As always, I really appreciate your time testing out this new branch! It seems like v0.12.8b1 fixed the chunk…
The Last Plague: BlightSteam patch notes
Thanks for checking out the new save system beta! Your feedback has helped me identify an edge case that would cause chunks to be overwritten during the saving process and make…
The Last Plague: BlightSteam announcement
Hey everyone! There have been many requests to fix up the save system over the past few years due to the sheer number of files and disk space used by the game, and I've finally…
The Last Plague: BlightSteam patch notes
Got a few small fixes for everyone. Thanks for the great feedback as always! Fixes: Fixed some missing text in a few areas in the UI with the Simplified Chinese localization,…
The Last Plague: BlightSteam announcement
Hey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've…
The Last Plague: BlightSteam announcement
Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements…
The Last Plague: BlightSteam announcement
Hey everyone, It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest…
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