Update 2.15b: Hotfix #1- Fix: Demolition objectives not being properly placed on the “Kozol-Tai Mountains” map - Fix: Player-controlled hostages not being able to interact with certain environmental…
Early Access - Update 2.15 is now availableDear Operators, Black One Blood Brothers - Update 2.15 is now available for the Early Access. This update introduces a new map, a new way to navigate, new weapons, new gears and…
Update 2.15 - PreviewAttention, Operators. The next major update is just around the corner. Here’s everything you need to know about what’s coming. Thank you for all your feedback. It has helped…
Helios Drop #3 - A small glimpse of SeptemberGreetings, Operators! I hope that you’re having a great summer. While it’s always a great time to disconnect and come back with renewed energy, I’m still having a busy break,…
Summer break is here!Greetings, Operators, Summer has arrived, and with the heatwave comes the perfect opportunity to look back at the first half of 2026. The migration to Unreal Engine 5.7 has been…
BTS - Part 2 - Rethinking Level Design After the MigrationNew Tools, New Tactical Possibilities Greetings, Operators. You enjoyed Helios' overview of the philosophy and vision behind Black One Blood Brothers' level design, so here's the…
Update 2.10e: Improvements- Improvement: Arm and weapon movement while aiming - Improvement: Player movement transitions based on changes in movement speed - Fix: Player directional movement issues in…
Update 2.10d: Hotfix #2- Addition: New icons for certain kits - Fix: Certain clothing and gear items being available with scuba gear and visually overlapping - Fix: Weather sound volume not being…
Update 2.10c: Hotfix- Fix: Weapons not being properly positioned on the operator’s back-mounted gear - Fix: Incorrect operational skill values on the “Empty” squad - Fix: Bullet whiz sound not…
Update 2.10b: Closed Circuit Rebreather Gear + Back-mounted operator gear- Addition: Closed Circuit Rebreather Gear - Addition: Gear placed on the back of the tactical vest is now available in the Backpack category - Addition: Back-mounted tactical…
EA 2.10 IS NOW AVAILABLEGreetings, Operators. The wait is over, Black One Blood Brothers Early Access 2.10 update is now available. You can read the full preview here. Reworked maps, new gear, AI…
Early Access - Preview 2.10Greetings, Operators, Many of you have been eagerly waiting for this announcement, especially after the recent speculation about the release date of the next major Black One…
Behind the Scenes - Part 1: The Art of Tactical Level DesignGreetings, Operators, It's time for another Behind the Scenes! This time, we're focusing on level design. In a tactical FPS like Black One Blood Brothers, level design is one of…
Deep dive - Underwater FeatureNew elements introduced in the next major update of Black One Blood Brothers. The different forms of water and underwater movement take center stage in this article, serving as a…
Updated TacMap GuideGreetings, Operators, and welcome to the updated Tactical Map Guide. This is a crucial tool in the game. From this interface, you can define a wide range of actions. Press…
Update 2.05c: Improvements- Addition: Upgrade on Unreal Engine 5.7.4 (various fixes for GPU-related crashes) - Improvement: Visual details on certain maps - Improvement: Grass optimization on the…
Update 2.05b: Hotfix #1- Addition: Enemy AI now uses different fire modes depending on faction, weapon, and distance to the target - Improvement: AI spawn/despawn logic - Improvement: Grass pop-in and…
Early Access 2.05 out now - ChangelogGreetings, Operators. We're thrilled to announce that Black One Blood Brothers Early Access 2.05 is now available on Steam. Please update the game and let us know if there is any…
Early Access 2.05 previewWelcome, Operators, The next update for Black One Blood Brothers is coming. This is the first major update following the migration to UE 5.7. It brings new optimization…
Helios Drop 2Greetings, Operators! While Helios is hard at work on the next update of Black One Blood Brothers, we wanted to give you a quick glimpse of what he’s been working on. Of course,…