Patch notes for v0.8.7cImprovements * Transports and mini-zippers now highlight the ports of the entities they connect to (including their suggested product icons). * The in-game hub UI now loads…
Patch notes for v0.8.7bSimulation determinism * All simulation math now runs on a pure-integer arithmetic, so results are bit-identical across CPU vendors and machines. * Fixed vehicle path-finding…
Patch notes for v0.8.7a* Added new 3D models for T1/T2 Electrolyzers. * Optimized truck buffer balancing when storages or dumping designations are cut off from trucks, which caused FPS drops at high…
Patch notes for v0.8.7New content and improvements * Modular ramps can now go up to height 4, being able to go above train tracks. * Vehicles now approach ramps slightly faster. * Trade dock cargo is…
Patch notes for v0.8.6b and v0.8.6cv0.8.6b * Fixed a possible game freeze in highlight rendering and restored the tower highlight on area hover that was temporarily disabled because of it. * Fixed transport…
Patch notes for v0.8.6a* Improved belt graphics to make the belt direction more visible. * Temporarily disabled the tower highlight when hovering its area to prevent a game freeze/crash. * Fixed train…
Update 4.2 is out now!Hello, Captains! Update 4.2 has just landed, and it’s a big one: full COI Hub integration directly in the game, modular ramps, a host of new train features, and major performance…
Captain's Diary #56: How we made products rendering 20× fasterWelcome everyone to today's edition of Captain's diary. I am Captain Marek and today I will be talking about some serious performance improvements we've done over the past few…
Patch notes for v0.8.5Improvements * Increased the maximum camera distance by 50%. * Added a new adaptive simulation speed mode that lowers the sim rate before frames start dropping, keeping the game…
Patch notes for v0.8.4b* Train network unload modules now default to 100% threshold (always demand) instead of 0%; load modules still default to 0%. This makes train networks work out of the box…
Patch notes for v0.8.4a* Cargo depot and station modules now show input/output products, and the product search now includes trains. * Reintroduced network train timeout based on transfer inactivity…
Captain's Diary #55: Forum and Mods on COI HubCOI Hub now supports mod hosting and forums. Update v0.8.4 adds recovery saves, a terrain inspector, and performance improvements. Feel free to read the full details on our blog…
Patch notes for v0.8.3a* Optimized train state synchronization (up to 10% FPS gain in train-heavy games). * Added more zoom-to-cursor options with a new default (check settings if you prefer the…
Update 4.1 – Trains networks and Quality of LifeAhoy everyone, Captain Marek here with an exciting announcement: we’ve just released Update 4.1, bringing fully automated train logistics, along with lots of smaller features and…
Patch notes for v0.8.2bImprovements * Reduced memory consumed by bridge meshes by up to 80% through mesh deduplication and caching. * Mod directory name must now match the mod's ID (from the manifest),…