
Throwback and the Journey to 1.0
Road to 1.0 Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious…




Go from humble beginnings to a feared pirate captain in this seafaring open-world adventure! Enhance your reputation as you take on bounties, upgrade your ship, hire a crew and search for treasure, or just go fishing instead!
Seablip is an ambitious pirate RPG, created by solo developer Jardar.

Seablip features an open world map containing many islands to explore, enemies to fight, and treasures to find. Plunder and sink enemy vessels on your path to become a feared pirate, and discover hidden secrets waiting to be discovered as you sail the sea.
Increasing the size and quality of your ship is a crucial part of the game, by buying a better one or by upgrading your existing one.
There are more than 48 upgrades (cannons and other special upgrades) for your ship.
Many of the upgrades offer unique attack/defense specialties: hull breach, fire, poison gas, magic shield, and more.
Experiment with combining certain effects such as water and electricity to give you the edge in battle.
Discover new combinations to maximize your offensive and defensive options, and help you survive.
Each sailor in Seablip is unique and there is a limited number, so treat them well!
When sailors level up they will earn points to spend on attributes such as Health, Luck, and intelligence.
As they progress, sailors can learn two random skills that can be used to aid them in each battle encounter.
Different battle bonuses are given depending on the faction the sailor belongs to. Pirates, Redcoats, and Bluecoats are some of the factions you’ll come across throughout the game.

Confront the scourge of the seas as you face off against seven bosses in Seablip (more coming soon), each possessing a unique tactic and ship.
While you are free to roam as you please, defeating all the bosses is the main objective in the current Early Access version.

Cast your line and reel in your catch in a robust fishing minigame, as you take a break from conquering the sea.
Discover hidden secrets and treasure, and generally get up to no good as you use your excellent lockpicking skills to great effect.
Other smaller minigames are in development, and will be worked on and improved with the help of the community!
SeablipSteam announcement
Road to 1.0 Hi everyone! I am so happy that I can finally start focusing on Seablip's 1.0 release. This might take me some time—it might be sometime in 2027, as I have ambitious…
SeablipSteam patch notes
Changelog / Bugfix 0.8.5_15 BUGFIX: Barrel crew boarding castles did not work!! New: Longdog quest is now protected by a easier castle! If you revive crew on menu (while home)…
SeablipSteam patch notes
Changelog / Bugfix Fix: Could lose focus in Ship Salvage mode using R2 Fix: Flying fish and seal (world map) despawn bug Fix: Scrollbar update for Merchant items (works with…
SeablipSteam patch notes
Gamepad - Virtual mouse is removed for now. It could cause selection to glitch in placement mode on Castle/Ship. - Mouse click no longer deselect focus. - Updated the Castle…
SeablipSteam announcement
Hurray, a new major Seablip update is now live! This one has been real fun to work on, but also super tiresome. My head has been a thousand places at once, and it has been a very…