
A Batch of Updates and Fixes! Changes from v1.0.1 to v1.0.4
Hyperstacks v1.0.2 Grappling Level Softlock, Misbehaving Lasers, and Subtitles That Actually Speak Your Language This update fixes several issues affecting the campaign, the…




A VR world of combat, parkour, logic-driven puzzles, memorable characters, and community-made levels. Meet its residents through quests and discover a growing library of player creations.
Hyperstacks is a world of handcrafted challenges, memorable characters, and community-made levels.
Meet the residents of Hyperstacks and play handcrafted levels built around combat, parkour, and logic-driven puzzles. Take on character-led quests and jump into a growing library of community creations.
Progress through campaign levels shaped by a cast of distinct characters, each bringing their own personality and style of challenge. Between campaign levels, return to the lobby to interact with them, take on small quests, and unlock new mechanics before diving back into the next challenge.
As you move between campaign and community levels, you will fight, climb, dodge, solve, and adapt through all kinds of situations. Most Hyperstacks levels are built around three core pillars:
Combat
Fight with a variety of weapons built to feel great in VR. Face melee and ranged enemies through bullet-hell encounters, react under pressure, use the environment, hazards, and even your own fists to turn fights in your favor.
Parkour
Climb, zip, swing, swim, jump, and improvise your way through levels with grappling hooks, ziplines, jump platforms, teleporters, skating, hot lava, and more.
Logic
Powered by Greenlink, a flexible system for connecting and driving interactions, Hyperstacks supports everything from simple puzzle setups to much more elaborate contraptions, letting levels react and behave in creative ways.
Players can push these systems in unexpected directions, but these three pillars shape how Hyperstacks is designed and how its levels are introduced to you.
Every campaign level is built with the same tools available to players.
Hyperstacks includes an in-game level editor built around a flexible grid-based system, allowing players to create levels with enemies, traps, movement mechanics, puzzles, logic systems, and complex contraptions, while also customizing colors and lighting.
HyperstacksSteam announcement
Hyperstacks v1.0.2 Grappling Level Softlock, Misbehaving Lasers, and Subtitles That Actually Speak Your Language This update fixes several issues affecting the campaign, the…
HyperstacksSteam patch notes
First Post-Release Patch This first post-release patch fixes several bugs and softlocks found in the lobby and quests. Fixes Fixed an issue where during Owven's punching the…
HyperstacksSteam announcement
HYPERSTACKS AVAILABLE NOW! Eight years of development. Thousands of hours of work. And finally it is here. I honestly can’t believe Hyperstacks is finally releasing. What began…
HyperstacksSteam announcement
Over the years of developing Hyperstacks, we’ve made many improvements, including performance optimizations, usability overhauls, editor quality-of-life features, and plenty of…
HyperstacksSteam announcement
Hello everyone! With Steam Next Fest underway, we'd like to take this opportunity to learn more about your experience with Hyperstacks. We've prepared a short community feedback…
HyperstacksSteam announcement
To celebrate Next Fest, our wonderful developers will be streaming themselves playing the demo and creating levels all week long, come say hi!!
HyperstacksSteam announcement
GREAT NEWS FOR HYPERSTACKS!! We've updated the demo and we'll be participating in Steam Next Fest tomorrow! This demo is very complete and includes full access to the level…
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