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ULTRAKILL

Arsi "Hakita" Patala, New Blood Interactive

ULTRAKILL is a fast-paced ultra-violent retro FPS that combines the skill-based style scoring of character action games with the unadulterated carnage inspired by the best shooters of the '90s. Rip apart your foes with varied destructive weaponry and shower in their blood to regain your health.

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About This Game



ULTRAKILL is a fast-paced ultraviolent old school FPS that fuses together classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry.

Mankind has gone extinct and the only beings left on earth are machines fueled by blood.
But now that blood is starting to run out on the surface...
Machines are racing to the depths of Hell in search of more.



  • Use your many movement abilities to stay mobile and avoid the relentless attacks of the dead, demons and other machines.
  • Destroy them with an arsenal of incredibly powerful weapons, each with multiple available variations.
  • Soak yourself in their blood to regain health and keep fighting.



  • Kill fast and with SSStyle to rack up combos and gain points that can be used on weapon variations between missions.
  • Master the many levels to achieve high ranks and take on unique optional challenges.
  • Explore the varied and unique campaign environments inspired by Dante's Inferno to find plentiful hidden secrets

Community Activity

  1. ULTRAKILLSteam patch notes

    Patch 17d4 Changelog

    Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them…

  2. ULTRAKILLSteam patch notes

    Patch 17d3 Changelog

    Added a proximity-based visual for the Cyber Grind death plane Fixed the broken navmesh in 5-1's cave causing Soldiers to spawn in a wall Fixed the Malicious Face aiming at the…

  3. ULTRAKILLSteam patch notes

    Patch 17d2 Changelog

    Fixed a secret room in 8-1 no longer working Fixed dual wield Sawed-On Shotguns breaking when trying to launch a chainsaw Fixed error spam when moving a Malicious Face with the…

  4. ULTRAKILLSteam patch notes

    Patch 17d Changelog

    Improved optimization on non-portal levels and the Cyber Grind Made the Friends leaderboard at the end of a Cyber Grind run scrollable The 75% wave completion requirement for…

  5. ULTRAKILLSteam announcement

    Fraud Hotfix #2

    Good luck. Have fun. Read on. General changes: Added a "reduce HUD motion" option which disables the weapon and HUD from swaying with velocity Level time leaderboards are now…

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