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Publisher: Xicat Interactive
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18 games
Cow Hunter

Cow Hunter

Tuna Technologies, Xicat Interactive

Cow Hunter is a point-and-click shooting game similar to many traditional hunting games with a supposedly humorous twist. Instead of targeting deer, players shoot cows, which in most cases are flying through the air. The game features several modes where players can use weapons such as the Cowabunga Rifle. The modes are as follows: Skeet Shooting: Cows fly across the screen and the player shoots them. Bonus items such as hamburgers also appear. This mode includes three different locations. Players point and click to shoot the flying cows. Cow Tipping: The player controls a disembodied hand used to tip over sleeping cows. Some cows are not yet asleep and will fire dung at the player. This dung must be clicked on to stop it. Target Practice: Cows briefly pop their heads out from behind haystacks or around barn doors. The player must point and click to shoot them.

ShooterSport
R/C Sports: Copter Challenge

R/C Sports: Copter Challenge

Syscom Entertainment, Xicat Interactive

Compete in adventure, events and puzzle so 4 modes of gameplay with 20-30 hours of content Skill of flying an RC heli coupled with co-ordination Adventure: Complete a course with obstacles and challenges within time constraints. License: Compete in events such as catch, hover, spoon race and more. Free flight: Practice techniques, tricks and manoeuvres on 5 unique levels. Also record your flight and save movies. Challenge: Once the levels are cleared in Adventure, you may fly them again in either “Time Attack” or Point Attack” settings. Buy new aircrafts or simply new parts for your helicopter in the maintenance mode, with the points that you’ve earned in the other modes. You will be taken to several environments such as forests and mountainous areas, a medieval castle or an urban environment 9 different realistic and licensed aircraft are available. These ascend through different levels of power and manoeuvrability, and can be upgraded with new engines and other parts for even more performance.

Simulator
Iron Aces

Iron Aces

Marionette, Xicat Interactive, Global A Entertainment

Iron Aces is fictional World War 2 flight simulator. What that "fictional" means is that great liberties have been taken with the historical accuracy of the world and events. The most obvious point is that although most planes come from real World War 2 aircraft, the theatre of operations is a bit unique; The four major sides to the conflict (American, British, German, Japanese) are all fighting one another over a group of islands somewhere in the Pacific. Thus each of these nations is represented in close proximity and in direct conflict to one another. The gameplay takes place over a series of single-player flight missions in which your American pilot will fight against the Axis forces and ally with the British. The majority of the missions take place in the air against other aerial targets.

Simulator
Black Belt Challenge

Black Belt Challenge

Lost Boys Games, Xicat Interactive

The lost pages of the Book of Zero must be found, and you're just the brave warrior to take the job. Unfortunately, finding the pages will mean facing a number of deadly enemies, and you've got nothing but your bare hands and a black belt--to fight with. A truly amazing handheld fighting game, BLACK BELT CHALLENGE blends a powerful story with state-of-the art fighting to create a masterful combative experience like no other. Your choice of character will determine your motive for completing the Book of Zero, and each fighter will bring a different skill set to the arena. The game offers up a variety of modes to ensure high replay value and a huge fun factor. Packed with killer combos, incredible character animations, intuitive controls, and a series of great story lines, BLACK BELT CHALLENGE is sure to spawn a few sequels and imitations. Play against the computer or fight a friend.

Fighting
Metal Dungeon

Metal Dungeon

Panther Software, Xicat Interactive

Metal Dungeon (メタルダンジョン?) is a turn-based role-playing video game developed by Panther Software for Microsoft's Xbox game system. The game takes place in a fictional alternate reality where countries have access to highly advanced magitechnology. In the process of creating monsters with this technology using an ancient creature named "The Gods of Magic"; it broke free of its bonds and took control of the secret facility and proceeded to slay all of the research team and arm the compounds defenses. The player is a commander in charge of the Cyborg Enforcer Teams sent into the dungeon to reclaim it. The game featured 100 levels of randomly generated maps, the first ten being the games main story mode. The other 90 were extended play for players wanting to continue playing with their strong characters. Game play[edit] As the game starts, you create a team of Enforcers for your expeditions into the dungeon, with the option to create over 40 total. When creating your characters you are given the ability to alter height, sex, ethnicity, weight and hair style as well as given a choice between the Fencer, Caster, Analyzer, Striker, or Broader classes; Each falling into a Dungeons and Dragons styled role. Several Advanced classes were available by finding Class Chips in the dungeon and applying them to your characters. Once inside the dungeon, the players team must move around, find monsters and equipment while leveling up. A major point unsaid in game is that you are not expected to be able to beat a level's boss on the first time entering the level; as you could only allocate level up points while out of the dungeon. Dungeons were randomly generated, most adhering to a typical design that made the map seem less random then it was. Each level has a control room that could possibly be locked, holding a boss monster that must be defeated to win the level and unlock the next one. Fencer Fighter class that could use Hammers or Swords and had the rare chance of performing a move like a Final Fantasy "Limit Break" that would damage all enemies at once. Analyzer Ranged class. Without an Analyzer in the party, the player is unable to know how much health enemies have and their current HP amount. Analyzers used firearms ranging from laser beams, to machine guns, to rocket launchers that all shared the same in game model. Caster Basic Spell Caster that could be wired with a variety of Spell Chips either bought from the in-game shop or found in the dungeon. Each spell had a number of charges that had to be refilled by visiting the surface. Casters automatically blocked until the player told them what spell to use. Broader The Jack-Of-All-Trades class that had a flat rate for all skill gains at the expense of leveling up extremely slowly and was reserved for advanced players that foresaw spending a large time grinding. Striker A barbarian class that used combat gloves as their weapon. Each strike had a rare chance of instantly killing a non-boss enemy. Reception[edit] Metal Dungeon was rated very poorly for its simple game play, transparent story, and character creation system. The game's setting turned it into a cult classic near instantly for its magic-punk stylized world. The only two male African American skins available looked exactly like

Role-playing (RPG)
Coaster Works

Coaster Works

Bimboosoft, Bottom Up, Xicat Interactive

Move over tycoons, the baddest coaster in the land is coming straight for the SEGA Dreamcast. Coaster Works serves up much more than your typical roller coaster game. Build your own death defying tracks, or trade them on-line with friends. No matter how you play, hold on, because Coaster Works will be the most intense ride of your life. Ride your own tracks No other roller coaster simulation lets you actually ride the tracks you have created. Coaster Works lets you climb into the hot seat for all the razor-sharp turns, daredevil drops, and stomach-churning loops you can dish out. You can playback the action from multiple viewpoints as well, giving your coaster a whole new life. The Killer G's are back! Advancing to the next level isn't as simple as building a cool track. Your creations are tested under conditions like top speed, safety level, and of course, how many G's they can pull! Not enough force? How about slipping in some serious drops followed by a killer corkscrew. Watch out for your safety level though, because too much force and you'll derail your coaster!

PuzzleSimulator
Ballistics

Ballistics

GRIN, Triotech Amusement, Xicat Interactive, Linux Game Publishing

Ballistics is a futuristic racing computer game developed by Grin and published by Xicat Interactive in 2001. Grin developed an arcade version of the game, released in 2002 featuring a unique reclined seating position cabinet by Triotech Amusement. Players race across seven different tracks in various leagues against other competitors on high-speed hoverbikes. The game was Grin's first to be released, and featured the first version of their Diesel game engine. Grin worked closely with NVIDIA to incorporate then new technologies into the game, and was marketed as one of the flagship titles for the GeForce 3 Series of graphics cards. Critical reaction was generally favourable, with reviewers being impressed by the beauty of the graphics and the thrilling depiction of speed. They were however, slightly disappointed with the shallow nature of the gameplay. A newer version of the arcade game was released in 2003, incorporating motion simulator technology into the arcade cabinet.

ArcadeRacingStrategy
Larry Ragland's 4x4 Challenge

Larry Ragland's 4x4 Challenge

Katana Games, Noviy Disk, Xicat Interactive

Are you ready for high speed offroad competition in the only game endorsed by Larry Ragland, winner of 5 Baja 1000 races? Race on 8 different short tracks designed by offroad pros in 15 different high-powered 4x4's, for 3 different championships. The races are long, the competition is fast, and the outlook is grim. All you got is your skills and unerring faith in your machine. Are you ready for Larry Ragland's 4x4 Challenge? Larry Ragland's 4x4 Challenge (LRC from now on) is basically an arcade racer in a short-track offroad setting. Usually set inside a stadium or such, it features some unknown-make vehicles (no adjustments allowed) each with slightly different ratings in handlings, acceleration, and more. The courses are very reminiscent of the ones in LEADFOOT (by Ratbag Interactive). The tracks are your typical supercross type-tracks... Lots of curves, jumps, and a few straights with switchbacks and more switchbacks. The tracks are different enough as some are longer with higher speed whereas some are low-speed with lots of switchbacks. You get an arcade mode where you're supposed to keep up with the clock, or you can play the championship, where you race a field of 5 other AI drivers across a series of events on the various tracks. When you win one championship, you unlock the next one, which is longer and features a couple new tracks. There are a total of 3 championships across 8 different tracks, up to 6 laps each. The vehicles in LRC are pretty tough, but they are NOT indestructible. This game actually models damage to your vehicle. There are four components you can damage: front tires/suspension, engine, transmission, and rear tires/suspension. The usual cause for damage is smacking into walls too hard, though hard collisions with another vehicle will do damage. Damaged cars don't run quite as fast and generates black smoke. The parts go from green to yellow to red, and if you're really bad... black. Multiplayer is only supported as 2-player split-screen, or 6-player LAN. Internet play is not supported.

Racing