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Publisher: Vivendi Universal Games
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Crash Tag Team Racing

Crash Tag Team Racing

Vivendi Universal Games, Radical Entertainment, Sierra Entertainment

After being humiliated yet again by Crash Bandicoot at the end of Crash Twinsanity, Cortex returns to his evil scheming in his dilapidated Iceberg Lair. He stumbles across a newspaper article regarding the closure of Ebeneezer Von Clutch's condemned racing arena. He hatches a sinister plan to challenge Crash to a seemingly friendly race competition... with plans of crushing the hapless bandicoot under the ruins of the hazardous racetrack! Will the evil doctor's plans be the end of our furry hero? In Crash Tag Team Racing, players can clash their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive, or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.

ArcadeRacingSport
Crash Boom Bang!

Crash Boom Bang!

Dimps, Vivendi Universal Games, Sierra Entertainment

Crash Boom Bang! is a party game developed by Dimps and published by Vivendi Universal Games in Japan and by Sierra Entertainment internationally for the Nintendo DS. It was released in Japan on July 20, 2006, in North America on October 10, 2006,[1] in Europe on October 27, 2006, and in Australia on November 2, 2006.[3] It is the only game in the Crash Bandicoot series to be developed by a Japanese company and the first to be released in Japan before North America. It was also the final game in the series to be released in Japan. Crash Boom Bang! is the first game to be released exclusively for the Nintendo DS, and the second party game of the series, after Crash Bash. The game's story centers on a multi-millionaire who uses the characters of the series to unearth a powerful object dubbed the "Super Big Power Crystal". The game has received largely negative reception from reviewers, who criticized it for having unoriginal, dull gameplay and poor controls.

PuzzleQuiz/Trivia
Spyro: A Hero's Tail

Spyro: A Hero's Tail

Eurocom Entertainment Software, Vivendi Universal Games

Spyro: A Hero's Tail is the fifth console game in the original Spyro series and the ninth game in the series in all. Developed by Eurocom, it was the first game in the series for the Xbox, as well as the second game in the series for the PlayStation 2 and GameCube (with the former console release being the only one of the three to support widescreen). It is also the final installment in the original Spyro continuity for home consoles. This is also the first and only Spyro game to be completely produced in Europe. The game introduces a new antagonist, Red, a former Dragon Elder banished years before the events of the game, and sees the protagonist, Spyro the Dragon, attempt to defeat him with the aid of his best friend Sparx, Hunter the Cheetah, flying penguin Sgt. Byrd, and mole Blink, who are all playable.

Platform
Spyro Orange: The Cortex Conspiracy

Spyro Orange: The Cortex Conspiracy

Vicarious Visions, Vivendi Universal Games

Spyro Orange: The Cortex Conspiracy is a handheld crossover title with the Crash Bandicoot franchise. It is the first Spyro game developed by Vicarious Visions. The development team has given the dragon a more traditional side-scrolling environment for his overworld instead of taking him back to his isometric exploits. But the scrolling platformer is only part of the experience. Spyro Orange focuses on dozens of mini-challenges for its gameplay, like a vertical shooter where Spyro floats around blasting sheep or collecting gems, a rapid-button-tapping challenge involving tug-o-war and ice cube creation, or driving around in a tank, or knocking out a series of bad guys in a Breakout-style challenge. The game supports link cable play for multiplayer challenges.

AdventurePlatform
F.E.A.R.

F.E.A.R.

Monolith Productions, Vivendi Universal Games, Sierra Entertainment

The Xbox 360 port of F.E.A.R. contains an Instant Action mode for single-player. In this mode, players are dropped into a modified level and must get to a designated point as quickly as possible whilst simultaneously killing as many enemies as possible and being as accurate as possible. Graphically, this versions is equivalent to the PC version on maximum settings with an high dynamic range lighting, an advanced particle system and HD textures. It also features an exclusive bonus level not found in the PC original, which depicts Holiday's attempt to extract Bishop from ATC headquarters. These versions also features a new weapon, dual wielded automatic handguns. The PlayStation 3 port of F.E.A.R. features the same Instant Action mode from the Xbox 360 version. It also has its own exclusive additional weapon (a street sweeper shotgun) and bonus mission, which depicts the Delta Force recon team's journey through ATC headquarters prior to encountering Alma. Like the Xbox version, the game's native resolution was 720p, but the other enhancements were removed for this version.

Shooter
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