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Blockout

Blockout

Logical Design Works, Tec Toy, Technos Japan, Rainbow Arts, California Dreams, American Technos, Electronic Arts, Sega Entertainment, Atari, Acclaim Japan

Blockout is a puzzle videogame, created in 1989 by Polish developer - California Dreams, designed by Aleksander Ustaszewski and Mirosław Zabłocki. The game is the logical extension of Tetris into the third dimension. In Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time packing problem by forming complete rows, which then disappear and score points. Poor play leads to incomplete rows, caused by inefficient arrangements of tiles; these rows do not disappear, giving the player progressively less space and less time to play subsequent pieces. Similarly, in Blockout, the player manipulates a set of polycubes which fall into a three-dimensional pit (seen from above; the pieces appear in the foreground and fall away). The pieces can be rotated around all three axes, and moved horizontally and vertically. The aim is to form complete layers.

ArcadePuzzle
Shadow Dancer: The Secret of Shinobi

Shadow Dancer: The Secret of Shinobi

Sega Enterprises, Ltd., Sega, Tec Toy

Shadow Dancer: The Secret of Shinobi, also known as just Shadow Dancer, is a side-scrolling action game produced by SEGA that was originally released for the SEGA Genesis in 1990. It has been re-released via downloading services such as the Wii's Virtual Console and Steam in 2010. It was also included in the Sega Genesis Collection for the PlayStation 2 and PlayStation Portable but it was omitted in PAL version (Sega Mega Drive Collection). It is the second game in the Shinobi series released for the Mega Drive, following The Revenge of Shinobi. However, it is not a continuation of the previous game, but rather a loose adaptation to the 1989 arcade game Shadow Dancer. Like in the original arcade game, the player controls a ninja followed by a canine companion. The Secret of Shinobi was well received by critics.

Hack and slash/Beat 'em upPlatform
Disney's Aladdin

Disney's Aladdin

SIMS Co., Ltd, Sega of America, Sega Enterprises, Ltd., Tec Toy

This version of Disney's Aladdin is a completely different game than either the SNES or Genesis versions, and was only released for SEGA's 8-bit systems, Master System & Game Gear. It has a classic-era Prince of Persia kind of gameplay. Like the other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way.

Platform
Castlevania: Bloodlines

Castlevania: Bloodlines

Konami, Tec Toy

Time refuses to forget the Belmont family's horrifying, bloody destiny. And in 1917 two of its descendants are summoned by fate into epic battle. Their enemy? The most evil incarnation of Castlevania legacy to ever rise from the grave, the vampiress Countess Bartley. This spine-tingling, 6-stage fear-fest overflows with graphic sights and sounds from your worst nightmares. As John Morris, the whip wielding vampire hunter, or Eric Lecarde, master lanceman, you'll pursue the demonic Countess all across Europe before she resurrects Dracula for a final reign of global terror. Alas, her trail of doom is laden with zombies, hideous mutants, grotesque giants, ghouls and ghastly creatures. Taste the sweat dripping into your mouth as you try rescuing yourself from diabolical traps. Feel the torturous strain on every muscle as you wield again and again sacred weapon power-ups such as Holy Water, the Battle Axe, the Crystal Blade Boomerang and the Mirror of Truth. But in the end, make sure you've saved enough strength to scream!

Hack and slash/Beat 'em upPlatform
Sonic the Hedgehog 2

Sonic the Hedgehog 2

Aspect Co. Ltd, Sega, Tec Toy

This is a completely different game than its 16-bit counterpart on the Genesis/Mega Drive, and was originally released on the Sega Game Gear and Master System. The Sonic the Hedgehog 2 game marks the debut of Miles ‘Tails’ Prower, Sonic’s best pal, who is then seen recurring in the series. Assist Sonic to rescue Tails, who has been kidnapped by Dr. Robotnik in this platform video game. In exchange of Tails’ safety in this Sega Game Gear video game, the evil scientist asks that the six Chaos Emeralds be given away to six robots, so he can dominate the entire globe. With advanced ability of Sonic to smash through walls and grab back scattered rings hit by enemy, this platform video game is made even more exciting. Join the protagonist in the Sonic the Hedgehog 2 game as he rides a mine cart, a hang glider or skims through water surface in his rescue attempt. With seven zones and three acts each, this Sega Game Gear video game is a rollercoaster ride where you get rewarded at the end of each act.

AdventureArcadePlatform
Cyberball

Cyberball

Atari Games, Jaleco, Sega Enterprises, Ltd., Tec Toy, Domark Software

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

SportStrategy
Hard Drivin'

Hard Drivin'

Atari Corporation, Tengen, Domark Ltd., Tec Toy

Hard Drivin' is a 3D arcade hit from Atari Games. You are in control of a high-performance sports car. Your objective is to race around the course as fast as possible and hit as many checkpoints as possible. If you hit a checkpoint you gain extra time to go farther. You will see traffic on the road both in your direction and coming down the opposite direction, so be careful when you pass... The course has two sections: speed track, and stunt track. Speed track is longer, but you can usually achieve higher speeds. Stunt track requires you to perform several stunts such as jumping bridges, driving through a loop, and so on. Crashing the car has no serious consequences and indeed shows a replay of your crash from a cinematic angle. Admire your crash head-on into the cement truck, or clipping the minivan, or flying off the bridge in the wrong angle... You lose several seconds as your car is "reset" and you get up to speed again. The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version.

ArcadeRacingSimulator
Tyrants: Fight Through Time

Tyrants: Fight Through Time

Sensible Software, Image Works, Imagineer, Virgin Games, CSK Research Institute, Tec Toy

First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher levels, you'll also build mines and factories, as you'll need to dig a certain material for higher level weapons, depending on whether the area you're on is rich with a certain material or not. With each next level, you'll start from a higher technology level and be able to progress to one higher level up than at the previous level

Real Time Strategy (RTS)SimulatorStrategy
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