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Planetfall

Planetfall

Infocom, SystemSoft

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology". The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the bestselling tradition of THE HITCHHIKER'S GUIDE TO THE GALAXY.[2] A sequel, Stationfall, was released in 1987. Planetfall teleports you 12,000 years into an outrageous future. You joined the Stellar Patrol to explore the galaxy, but all you've seen is the end of a mop - until your ship explodes and you're jettisoned onto a mysterious, deserted planet. Luckily, you have Floyd, a lovable multi-purpose robot with the personality of a mischievous 8-year-old. He's the ideal companion with whom to brave your new world, as you dare its dangers and uncover its secrets.

Adventure
Tir-nan-óg II: The Sign of Chaos

Tir-nan-óg II: The Sign of Chaos

SystemSoft

The Sign of Chaos is a sequel to Descendants of Danaan, set in the same fantasy world based on Irish mythology. The legendary hero has accomplished his mission, but the forces of darkness were too strong, and as a result four kingdoms were engulfed in chaos, overrun by monstrous creatures. The hero travels to the land of Fianapia and teams up with the local princess to cleanse the country of evil. The basic gameplay system is similar to that of the predecessor, relying on Ultima-like role-playing template with free-form exploration of a vast overhead map. Dungeons are viewed from a top-down perspective as well. Turn-based combat takes place against randomly appearing enemies on separate battle screens where tactical navigation is possible. Changes include graphical towns, character icons displayed during navigation, and the possibility to converse with or even recruit certain type of potentially hostile creatures encountered in the wilderness.

Role-playing (RPG)
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