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Mah Jongg: V-G-A

Mah Jongg: V-G-A

Ron Balewski, Softkey

"Mah Jongg -V-G-A- is a high-tech simulation of the ancient Chinese game of Mah Jongg. Some historians date Mah Jongg back to the time of Confucius -- over 25 centuries ago! It's believed that sailors and fishermen played Mah Jongg as a diversion from the monotony of their long voyages. The game was originally played with cards, but eventually bone and bamboo tiles were substituted since these were less likely to be blown off the deck. Mah Jongg -V-G-A- recreates the beauty and addictive pleasure of Mah Jongg, but uses modern data processing techniques and high-resolution graphics instead of bamboo tiles. In an attempt to make this game as elegant and as enjoyable as possible, the author has used some of the most advanced features of today's state-of-the-art MS-DOS computers. Not all PC computers are able to run Mah Jongg -V-G-A-. But if yours can, prepare yourself for the meeting of the past and future!!!"

Card & Board Game
Ozzie's World

Ozzie's World

Digital Impact Inc, Micromedia B.V., Softkey

Ozzie's World is an educational point-and-click adventure game released in 1994, featuring a young sea otter named Ozzie S. Otter. Designed for children aged 3 to 10, the game focuses on teaching ecology, science, and environmental awareness through interactive exploration of five main environments: Ozzie’s house, a garden, a forest, a beach, and a veterinary clinic. The game includes over 40 "off-screen" science experiments that children can perform in the real world using common household items, such as creating a solar cooker or a terrarium. Additionally, the game features various integrated activities like jigsaw puzzles, memory matches, and coloring books to help develop problem-solving skills and memory.

AdventurePoint-and-clickPuzzle