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Publisher: Sir-tech Software
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Nemesis: The Wizardry Adventure

Nemesis: The Wizardry Adventure

Sir-tech Software, Virgin Interactive Entertainment (Europe) Ltd., Shouei System, Electronic Arts, Ubisoft Europe

A new world of Wizardry. The horror that destroyed an entire civilization has returned. It has only one target: You. An ancient evil stalks you. The age-old Nitherin talismans are your only hope. Yet these talismans also contain a ferocious energy, the ultimate power of destruction... Quite possibly... yours. Enter Nemesis, a world of mystery, magic and terror. Nemesis invites you into a spectacular world spanning 5 CDs. With stunning 3D graphics that take you into a whole new realm. Responsive, real-time combat. A full stereo soundtrack. Rich digital speech. And an easy to use interface that won't get in the way of your adventure. As you explore the forests, castles and hidden ruins of Nemesis, you'll test your wits as well as your sword. Unravel clues to unlock the mysteries of fiendish traps and mystic devices in the only adventure earning the mark of Wizardry. Experience the only adventure game to bring you the epic fantasy that is Wizardry.

AdventurePuzzleRole-playing (RPG)
Wizardry: Proving Grounds of the Mad Overlord

Wizardry: Proving Grounds of the Mad Overlord

Sir-tech Software

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.

Role-playing (RPG)
Wizardry: The Return of Werdna - The Fourth Scenario

Wizardry: The Return of Werdna - The Fourth Scenario

Sir-tech Software, ASCII Corporation

The fourth game in the Wizardry series, The Return of Werdna takes a decidedly different approach from all the games that preceded it. Instead of playing as a party of six player-generated characters, the player controls Werdna himself, the evil Archmage from the first game. It seems that after Werdna was defeated by the party of adventurers who stole his amulet, he was imprisoned at the bottom of his ten-level labyrinth in an eternal slumber to be tortured by nightmares for eternity. Although Werdna was supposed to sleep forever, somehow he has awakened, and now he is out for revenge. At the beginning of the game Werdna finds himself in a situation that is singularly unique for most arch-villains: he is stripped of his powers, trapped within his own former stronghold, and filled with the realization that the same traps and monsters he created to keep adventurers out now act as obstacles to his freedom. Werdna will slowly regain his magical powers as well as have the ability to summon helpful monsters to accompany him on his journey and aid him in combat. Unlike other role-playing games, no experience is awarded for defeating enemies. Instead, Werdna can only become stronger by searching for pentagrams found in the labyrinth. Accessing a new pentagram allows Werdna to summon stronger monsters and restore his health and spellcasting powers. Werdna will have to fight a variety of monsters and guardians, but many of the randomly appearing enemies in the game are parties of adventurers not unlike those who were controlled by the player in the previous three games. In addition, Werdna is being chased by the rather ticked-off ghost of his old enemy Trebor. The game features a somewhat tweaked version of the same engine and graphics used in the earlier installments of the series. The difficulty level has been increased due to the lack of an experience points system, which often leaves the player-controlled party underpowered. The labyrinth contains abundant traps and complex mazes. For obvious reasons it is no longer possible to import characters from the previous games. The game features three different endings: a good ending, an evil ending, and a special Grandmaster ending which is often considered to be the single most difficult task to achieve in the entire series.

Role-playing (RPG)
The Seven Spirits of Ra

The Seven Spirits of Ra

Macrocom, Sir-tech Software

A graphic real-time adventure, exhaustively researched for authenticity! Journey back over 3,000 years to participate in this authentic drama accurately recreating the ancient Egyptian myth. Time: Eleventh year of the reign of the Pharaoh Osiris. Location: Upper and Low Kingdoms of Egypt. Villains: Set, the God of Darkness and Harumheb, the High Priest. Crime: Osiris is slain, on Set's instructions by Harumheb, aboard the royal barge. Set tears the body of Osiris into pieces and scatters it far and wide, where it is consumed by wild beasts and birds. Problem: The souls of Osiris are banished to the frightful wastes of the Land of the Dead. Your task: Accept the challenge to save the scattered souls of Osiris- his Seven Spirits of Ra.

AdventureRole-playing (RPG)
Fable

Fable

Simbiosis Interactive, Sir-tech Software, Telstar Electronic Studios Ltd.

The adventure in which you are about to embark tells the story of how once upon a time a young boy named Quickthorpe set out a journey through the lost world of Balkhane. It is a Fable in one way, but in the 'trick of the tale', it's a strange adventure through a shattered world and a saga born out of the very sick mind of a man called Ismael. Long ago in the mists of time lived the Mecubarz. Ancient and beautiful, powerful and wise they ruled absolute. Strange beings, magical creatures and humans lived together in peace and harmony, until greed destroyed it all. Ismael, a respected man, and revered by all, sadly had a heart that was hollow and bitter. He and four others plotted to overthrow the Mecubarz. The Mecubarz' fury at the treason of Ismael and his men was cataclysmic. They trapped the four seasons and put them into impenetrable crystals, casting them to the four corners of the shattered world where they stood still and were held in an eternal dominion of ice, mist, water, and fire. The four traitors were exiled, but Ismael disappeared. As Quickthorpe, an inexperienced adventurer, your quest is to explore the Four Lands of the Mecubarz in search of the mystical gems that will liberate your people. Keen observation, puzzle-solving skill and quick thinking are the abilities required to undertake this exciting but unpredictable task. Interact with a universe of characters which come to life with true speech creating a world with an atmosphere so thick you can feel it. Combined stunning animations and atmospheric sound effects will ensure that Fable will take you on the journey of a lifetime! But beware... in the world of Fable not everything is as it seems.

AdventurePuzzleRole-playing (RPG)
Jagged Alliance

Jagged Alliance

Madlab Software, Sir-tech Software

Jagged Alliance combines turn-based strategy and role-playing elements in a gripping mercenary-themed adventure. Set on the fictional island of Metavira, players are tasked by scientist Jack Richards and his daughter Brenda to reclaim control of the medicinal Fallow trees from the villainous Santino. Players must recruit and manage a team of mercenaries from a diverse roster of 60 unique characters, each with distinct personalities, skills, and voiced dialogue. The game offers tactical combat and non-linear gameplay, allowing players to approach missions with strategic freedom. With three difficulty levels and a replay feature, Jagged Alliance challenges players to refine their tactics and exploit enemy weaknesses. This blend of strategy and RPG elements immerses players in a high-stakes conflict where every decision can turn the tide of battle on the contested island of Metavira.

StrategyTacticalTurn-based strategy (TBS)
Jagged Alliance: Deadly Games

Jagged Alliance: Deadly Games

Madlab Software, Sir-tech Software, Virgin Interactive Entertainment (Europe) Ltd., Strategy First

The enemy is on the run. One more mortar shell should take them out. Still, you have to blow up the bridge by sundown, and Postie is starting to talk to himself again. Maybe you shouldn't let him keep that dynamite... More ways to play. Play the new solo campaign or choose multiplayer mode via your network connection. More power. The included scenario editor provides infinite replay ability. Create your own maps, traps and enemies. Use the campaign editor to create your own deadly games. More mercenaries. Choose from 70 different mercs, including 10 new ones - plus all 60 of the original Jagged Alliance mercs. More weapons. Fun new war toys include mortars, grenade launchers, boobytrap kits and more! More terrain. Skirmish through jungles, deserts, towns and frozen wastelands. And more attitude than ever!

StrategyTacticalTurn-based strategy (TBS)