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Publisher: Sierra On-Line
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Starsiege

Starsiege

Dynamix, Sierra On-Line

Starsiege takes place in the 29th century, portraying the conflict between humanity and the artificially intelligent Cybrid war machines. Played out in various locations throughout the solar system, the story examines both civil unrest in the colonies and an all-or-nothing genocidal invasion by the machines. Bipedal mecha known as HERCs are the mainstay of ground-based combat, and the focus of gameplay. Humanity is nominally united in an interplanetary Empire, led from Earth by the Immortal Emperor Solomon Petresun. Petresun's policy is the defence of Earth at all costs. While Earth is prosperous and well protected, the colonies on Luna, Mars, and Venus suffer from increasingly harsh regulations and production quotas. The combat units of the Empire are represented by the Imperial Police, Terran Defense Force and the Imperial Knights. The former paramilitary group is responsible for maintaining order in the colonies. The Terran Defense Force are the standard military with bases from Mercury to Titan. The Knights, led by Grand Master Caanon Weathers, are the military's elite and are provided with the best pilots and equipment. The inequality between the colonies and Earth foments rebellion. In 2802 there are two guerilla movements on Mars, one that concentrates on destroying and capturing Imperial infrastructure and supplies and another bent on killing Imperial personnel and sympathizers. Both groups operate from underground bases and make do with modified mining HERCs and tanks. The rebels partially offset their disadvantages with superior weapons taken from the alien "Tharsis Cache"; an underground stockpile of alien technology discovered by rebels while digging new tunnels. Eventually the rebellion becomes too great for the police to contain and the Knights are deployed to Mars to crush the insurrection. The Cybrids are a race of sentient robots responsible for the first Earthsiege. They are led by the first Cybrid, Prometheus, who is revered with god-like status. The Cybrids established themselves in the outer solar system after being defeated two centuries before during the first Earthsiege. Since then they have built up their strength for another bid to destroy humanity and claim Earth for their own. Like the Martian rebels, the Cybrids discover their own cache of alien weapons and adapt it to use, but their cache is inferior to the Tharsis Cache. The game offers two story campaigns, with different endings. The Human campaign puts the player in control of a Martian rebel, initially fighting the Empire before humanity unites against the Cybrid invasion midway through the campaign. The human campaign culminates in an attack on Prometheus on Pluto. The Cybrid campaign starts with their invasion across the outer colonies and proceeds to Earth, ending in an assault on the Imperial palace to kill Petresun.

ShooterSimulator
Earthsiege 2

Earthsiege 2

Dynamix, Sierra On-Line

Earthsiege 2 is a mecha-style vehicle simulation game developed by Dynamix, produced by Frank Evers (NYPH), and released in 1996. Earthsiege 2 is set in the Earthsiege universe, which contains its predecessors Earthsiege (1994) and Battledrome (1995), as well as the action game Hunter Hunted (1996), strategy games MissionForce: CyberStorm (1997) and Cyberstorm 2: Corporate Wars (1998), simulation Starsiege (1999), and first-person shooters Starsiege: Tribes (1999), Tribes 2 (2001), Tribes Aerial Assault (2002), Tribes: Vengeance (2004) and Tribes: Ascend (2012). As a simulation, Earthsiege 2 gives players the opportunity to pilot massive bipedal war machines known as HERCULANs (Humaniform-Emulation Roboticized Combat Unit with Leg-Articulated Navigation) (or 'HERCs' for short). Set in the 26th or 27th century, Earthsiege 2 features advanced weapons and technology for waging war. Earthsiege 2 takes place across North America, South America, Antarctica, Asia, Australia, Europe, and the moon. Earthsiege 2 features a more advanced engine than Earthsiege, increasing the game's maximum resolution to 640*480. Additionally, the game features much more detailed terrain than its predecessor. Earthsiege 2 has 3D rolling terrain rather than the flat landscape of Earthsiege. Furthermore, video briefings and debriefings, along with included squadmate voices, add to the atmosphere of the game.

Simulator
Heart of China

Heart of China

Dynamix, Sierra On-Line, Activision

Kate, the daughter of a wealthy businessman named E.A. Lomax, is abducted by a Chinese warlord named Li Deng near Chengdu, where she was volunteering as a nurse. Lomax recruits the former World War I fighter pilot Jake "Lucky" Masters for a dangerous mission: travel to Hong-Kong, locate a mysterious ninja, and find a way to infiltrate Li Deng's fortress and rescue Kate. Heart of China is an adventure game with a romantic theme somewhat reminiscent of films such as Raiders of the Lost Ark. The game is set during the 1930's in China as well as a few other locations. It uses a simple point-and-click system for interaction and object manipulation, and is very similar visually and gameplay-wise to Rise of the Dragon. Some of the tasks in the game have multiple solutions, allowing the player to pursue different methods and choose different responses in branching dialogues. However, some choices may lead to the protagonist's death or bring the investigation to a dead end. There are also a few arcade sequences, which can be skipped if the player fails to complete them after several tries. The game utilizes digitized photos of live actors superimposed on hand-painted graphics.

AdventurePoint-and-clickPuzzle
Aces of the Deep

Aces of the Deep

Dynamix, Sierra On-Line

Take command of one of seven German U-Boats during WWII and hunt down and destroy allied convoys. This is never an easy task since their escorts and aircraft are waiting to ruin your day. The level of realism, and with it the difficulty, can be set by enabling or disabling ten options, e.g. unlimited ammo, clear sight or even invulnerability. Campaigns can be started in one of several time slots, allowing you to play for the entire war if you wish. During these campaigns you gain medals and promotions which includes the command of better submarines. You can also choose to play a single mission where you can set certain variables, e.g. number of ships or weather conditions. Specific missions aren't required because the engine "rolls up" convoys and targets, meaning every time you play the missions will change. The type and location of these missions depend on the historical time and the used submarine. The submarine consists of several rooms where you can access the functions and instruments you'll need, e.g. the logbook in the captain's room or the fuel and battery prompt in the engine room. However, the most important functions can be brought up at any time, this includes the sea map where you set waypoints. The crew can take over certain tasks, e.g. identifying ships.

Simulator
B.C. II: Grog's Revenge

B.C. II: Grog's Revenge

Sydney Development Corp., Erbe Software, Sierra On-Line

Thor has completed his Quest for Tires. Now he must discover the Meaning of Life. But it won't be easy. The Meaning of Life is hidden away; somewhere in a long maze of mountains. Each mountain is covered with clams and Thor needs to gather 100 clams in order to pay the tolls and advance through each mountain. The only way to Peter and the toll bridge is through the "real scary caves". There are lots of clams in the caves but watch out for stalagmites. Keep Thor's headlight sweeping back and forth for maximum clams. Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and pterodactyls (they'll eat his wheel) in his Quest for Clams and the Meaning of Life.

PlatformRacing
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