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Publisher: Romstar
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19 games
Sky Shark

Sky Shark

Toaplan, Firebird, Ving Co., Ltd., Kaneko, Romstar, Taito

Sky Shark (released in Japan as "Hi Sho Zame", and in Europe as "Flying Shark")is a military-themed vertically scrolling shoot 'em up game in which players take control of the titular biplane through five increasingly difficult levels in order to defeat an assortment of military enemy forces like tanks, battleships, airplanes and artillery as the main objective. The title initially appears to be very standard, as players control their plane over a constantly scrolling background and the scenery never stops moving until a runway is reached. Players have only two weapons at their disposal: the standard shot that travels a max distance of the screen's height and three bombs. The bombs are powerful weapons capable of obliterating any enemy caught within its blast radius. Various items are scattered through every stage that appear by destroying certain enemies: Shooting down colored waves of enemy planes spawn items like "S" power-up icons, point bonuses and extra lives. Certain enemies on the ground spawn "B" icons that increases the player's bomb stock when destroyed. Every time the player lands at a runway beyond the first takeoff, the amount of bombs multiply 3000 points to the player's total score. Players are given three lives initially and bonus lives are awarded at 50000 points and thereafter. The game employs a checkpoint system in which a downed single player will start off at the beginning of the checkpoint they managed to reach before dying. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the plane's firepower to his original state and once all lives are lost, the game is over unless players insert more credits into the arcade machine to continue playing. Completing the last stage restarts the game with the second loop increasing in difficulty.

ArcadeShooter
Trojan

Trojan

Capcom, Romstar

The arcade version can be played by up to two players alternating. The game's controls consists of an eight-way joystick and two action buttons. Similarly to Kung-Fu Master or Rush'n Attack, the player jumps by holding the joystick upwards instead of having a dedicated jump button like other side-scrolling action games. Instead, one button is used to swing the sword at enemies and the other button is used to hold the shield to block enemy attacks, including projectiles such as throwing knives and arrows. The shield can be held towards the player while standing or crouching, as well as upwards vertically and diagonally. Some enemies will throw magic balls which will cause the player to lose their sword and shield if they block. During these instances, the player will fight barehanded, with the sword and shield buttons used to punch and kick respectively. The sword and shield will appear on-screen after some point, allowing the player to recover their weapon. Other power-ups includes floating hearts that will restore the player's health and jumping spots where the player can jump higher than usual. The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings.

FightingHack and slash/Beat 'em up
Baseball Stars II

Baseball Stars II

Pixel, Romstar

Baseball Stars 2 is a 2-player baseball arcade game released by SNK in 1992 for the Neo-Geo console. A less cartoony console version was released for the NES by Romstar the same year. Baseball Stars 2 for the Nintendo Entertainment System was distributed by Romstar in 1992. Changes made from the original Baseball Stars, released by SNK in 1989: Female players are no longer included in any form. Two additional batting stances. These additional stances are never used for players on custom teams. They will only appear on the pre-made teams' players. Enhanced pitch control. Ability to shift field formations when playing defense. Ability to view your team roster and ratings while in-game. Sidearm-style pitchers are never generated on custom teams. They can only be hired. Easier bunting controls; bunts are now retractable. (Hold Down+A to bunt instead of stopping the swing partway through.) Ability to see lead-offs while pitching/batting. Six pitchers and four bench players instead of five each. New music and home run animations. These include the "Power connect" graphic for a two-run home run, an animated graphic of the batter rounding the bases and pumping his fist for a 3-run home run or grand slam, and a similar (yet very rare) graphic including a Yorkshire terrier following the batter for a come-from-behind (usually game-ending) home run in a dramatic situation. Can no longer name custom teams or rename players on custom teams. You can still upgrade player using the same 15-point system introduced in the original Baseball Stars. However, the random points you get to disperse to various skills each time you purchase a player upgrade changed from between 1 and 6 to between 1 and 5. Player upgrades overall are much more expensive while the money received during play has remained about the same. This makes it much more time-consuming to upgrade players to maximum. You can still fire players and hire players. However, due to the fact you cannot change the names of hired players your hired player will always be named generic names given by the game (examples 'STAR 5', 'ROOK 2', etc.). This can also lead to multiple players sharing the same name throughout the custom teams, even conceivably multiple players on the same team with the same name. Players can still create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings and Top 10 in Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. (A peculiar glitch occurs when viewing league leaders. The last pitcher listed on any user-created team in "View Team" does not appear in any of the Top 10 leaderboards.)

Sport
Snow Bros.

Snow Bros.

Toaplan, Romstar

The gameplay of Snow Bros is similar to Bubble Bobble, released in 1986. The game supports up to two players, with each player taking the part of one of two snowmen Nick and Tom. Each player can throw snow at the enemies. The player must throw snow at each enemy until it is completely covered, when it turns into a snowball. An enemy partially covered in snow cannot move until it shakes it off. Once an enemy has been turned into a snowball, the player can roll it. The snowball will re-bound off walls, until eventually shattering against a wall. Any enemies the snowball rolls into are eliminated and other stationary snowballs start rolling when the rolling snowball touches them. If the player manages to take out all of the enemies with kicking one snowball (this one snowball may be used to make others bounce around as well and increase the chances to pull this trick off), money in the form of large green bills will fall from the sky. These disappear in a very short amount of time but are worth 10,000 points each, the most the player can get as a bonus. Every tenth level there is a boss. Each boss can sustain being hit a number of times. In Sega Genesis port, after the 50th level, you play as one of the snow castle princesses. When a player bowls an enemy over, it may drop a potion bottle. The color of the potion lets the player know what special power-up he or she will acquire.

ArcadePlatform