player.gg

Search games

Publisher: Quicksilva
Sort games
61 games
1 / 3
Battlezone

Battlezone

Atari, Atari Corporation, Quicksilva

Battlezone is an arcade game from Atari released in November 1980. It displays a wireframe view (using vector graphics rather than raster graphics) on a horizontal black and white (with green and red sectioned color overlay) vector monitor. Due to its novel gameplay and look, this game was very popular for many years. Throughout the 1980s, Battlezone was ported to several home computer systems (usually on the Atarisoft label), including the Apple II, the Commodore 64, the Sinclair ZX Spectrum, and the Atari XEGS. The Atari ST port contains large parts of the original 6502 code which is emulated in real time. An Atari 2600 port was also released, but has colored raster graphics due to limitations and the view is behind the tank rather than inside it.

ArcadeShooterSimulator
Rupert and the Toymaker's Party

Rupert and the Toymaker's Party

Quicksilva

Poor old Rupert's been left behind after helping Mr. Bear. His friends have all gone to the Toymaker's party. To help him get there they have laid a trail of invitations pinned to the walls of the Toymaker's castle. Your job is to walk Rupert past the invitations to collect them. When you have cleared all of the invitations from each of the four linked screens in the level, you can pass to the next level by going to the doorway, which will open automatically There are eight levels for you to walk through before you reach the party. Each level is a different area of the castle You start off in the castle grounds, for instance. Every level has a different set of problems for our adventurous friend. Some of the toys he meets on the way will help him and even let him fly, while some will hinder him. There are four different routes to the party. This lets you explore some of the castle to see what is in store for Rupert.

Platform
Astro Blaster

Astro Blaster

Gremlin Industries, Sega/Gremlin, Quicksilva, Sega

The player controls a ship (bearing a resemblance to the Battlestar Galactica) which can fire and move left or right. The player must continuously monitor the onscreen temperature and fuel gauges; if the ship overheats, its weapon is disabled, and if it is depleted of fuel, the vessel itself explodes. The player must battle through waves of enemies, which attack with varied formations and flight patterns. When a wave is destroyed, a new one appears. At the end of each sector, the player flies through an asteroid belt and can obtain extra fuel by shooting fireballs. After this, the mother ship is met, where the player docks and refuels for the next sector. Also, the player is rewarded various bonuses for accomplishing certain feats, such as, shooting all enemies in a specific order or shooting all enemies without missing.

ArcadeShooter
Escape

Escape

New Generation Software, Malcolm Evans, Quicksilva

Inside a distant valley was a maze cut off from civilisation where many explorer as entered but never returned to say what was inside or on the other side. You are an explorer and have decided to navigate the maze and find the answers on the other side. Escape is a single screen top view maze game where the screen has many paths to walk along as you try to find an axe that is hidden to break a blue door at the other side. As you explore the maze you are being chased by a dinosaur and if he catches you then it is game over. When you walk over the axe then the border turns black and you pick it up but this slows you down and if a dinosaur is close then you can drop it to speed up. Once you manage to break the door then you are given a time and you can select another skill level (1-5) with more dinosaurs the higher the level.

Adventure
Max Headroom

Max Headroom

Binary Design, Quicksilva

This game is based on a 1984 British television movie which led to a 14-episode television series that ran in 1987 in the U.S. It's an early cyberpunk vision set "twenty minutes in the future" where powerful corporations rule and compete for television ratings and consumer dollars. Edison Carter is an investigative reporter for Network 23 seeking to free his alter ego Max Headroom, a cybernetic construct of his mind that was stored after Edison was involved in a motorcycle accident and the last thing he saw before losing consciousness was a "Max Headroom" sign going into a tunnel. Max lives in computers and can appear on any screen, television or any electronic device. The character is actually Matt Frewer in a latex mask, edited so as to appear jittery and stuttering like an early computer model. In the game, Max has been abducted by Network 23 and you must retrieve him from somewhere in the 11 top floors of their high-rise building starting at the 200th floor. Security systems protect each floor and you have to find and enter the correct codes to gain access from the elevators. Each floor seen in isometric view, has lines representing walls of various rooms with doors and office furniture. Robots will chase and fire at you and decrease your health level as shown on the biomonitor at bottom of screen. Also indicated are the floor number and time left. On the right side of screen are 4 icons for Reporter E. Carter which open a door, call elevator, view through camera, or allow movement to run around the floor. On the left side are icons for Controller T. Jones (Theora helps you hack into systems) to show you the floor and computer circuits. When entering a security code, it takes the form of an LED digit over which you must move a pointer over a row of circuit lines in order to activate various segments to form a desired digit. Each segment will remain lit only temporarily so when time runs out you must ensure that the letter is fully lit or your code will fail. In that event, you must make your way across the floor to the second elevator and try again.

PuzzleStrategyTactical
1 / 3