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Space Impact 303

Nokia

Starting with Nokia 7210, the sequel 'Space Impact 303' came available not pre-installed on the phone but available as an J2ME applet via download from the Nokia website. Phones with dedicated pages for this game were Nokia 3220, Nokia 3100, Nokia 6100 Nokia 6610, Nokia 6610i and many other phones that shared the 128x128 resolution screens. Phones with the 176 x 208 resolution screens, such as Nokia 6630, Nokia 3650, Nokia 6600, were later provided with a re-sized version of this game available for download. The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy. As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level. After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

Shooter
Space Impact Light

Space Impact Light

Nokia

Space Impact Light is a Shoot' Em Up found on Nokia's Symbian 3rd edition devices. The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy. As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). On the first game there are eight levels, set on different planets and underground areas, with a boss at the end of each level. After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

ArcadeShooter
Space Impact: Kappa Base

Space Impact: Kappa Base

Nokia

The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy. As each level is played, various enemy ships confront the player, some of them following strict paths, others following the ship itself and others shooting it (with the latest games the player can encounter sub-bosses midway through the level too). After losing all lives, the player is awarded a score and depending on how many enemies killed, how many powerups picked and how many levels the player passed, that score can be placed on the Top Scores page in the game's menu.

Shooter
Payload

Payload

Nokia

Payload is a 3D combat racing game. The plot is set in the future, on one of the off-world planets, where a new and effective fuel type called Furium has been found. Due to the lack of better prospects, player assumes the role of a courier who has to find and deliver the valuable minerals, and on the way back has to fight off gangs of marauders and other delivery workers who'd like to get their hands on his payload. There's a story mode in the game which is told through the comic-like cut-scenes. What puts Payload aside from many racing games is an open-world approach to level design, instead of a set of fixed linear tracks. On those levels or arenas the player could traverse in a hovercraft, pick up the minerals, race or fight the enemies, pick up power-ups and such. There are 11 different "skims" as the vehicles are called in the game and 10 worlds to explore. The looks and loadouts could be customized between the stages. Graphically it is a combination of 3D landscapes and vehicles, and 2D objects, such as debris or boulders on the map. Besides the single player mode, there's a four player multiplayer option via Bluetooth. N-Gage Arena features included unlockable vehicles, uploadable rankings and customizable race conditions.

Racing
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