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Publisher: Nihon Bussan
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15 games
Andre Agassi Tennis

Andre Agassi Tennis

TecMagik, Radiance Software, Nihon Bussan, Tec Toy, Lance Investments

A game endorsed by the American player who stunned the tennis world in the early 90s with his "Image is everything" looks, sporting long hair, earrings and colorful shirts, Andre Agassi Tennis includes eight players (male and female and as as expected, only Agassi is a real player) rated according to movement speed and both accuracy and strength on serve, backhand and forehand. Gameplay features all the usual moves: smashes, passing shots, volleys and all kinds of backhand and forehand plays, but unlike other games, precise positioning and timing are crucial to avoid hitting the ball outside the court, swinging the racket into thin air or more embarrassing, let the ball hit you on the head. Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit.

Sport
Hashiriya: Ookami-tachi no Densetsu

Hashiriya: Ookami-tachi no Densetsu

Nichibutsu, Hamster Corporation, Nihon Bussan

A neat drift-racing game ala Initial D that lets you choose among 15 cars and 5 courses. You can race against up to 5 cars in the arcade mode and there's also a story, time trial and practice mode (where you can train tricky parts of courses). Graphics and sound are passable but unremarkable (you can listen the 12 redbook tracks on your stereo) and the handling is a bit hard to get into at first as it feels a bit stiff with a digital pad. I'd recommened using the Negcon, which helps quite a bit. An obscure racing wheel, the "Cockpit Wheel" (SLHP-00024) is also supported. Sadly no multiplayer option, but all in all I'd say it's a nice little racer, albeit not quite up on par with the greats (Side by Side Special, Touge MAX G).

Racing
Hyper Crazy Climber

Hyper Crazy Climber

Nihon Bussan, MonkeyPaw Games, Hamster Corporation

Hyper Crazy Climber, a PlayStation game based on Nichibutsu's cult classic Crazy Climber, melds the climbing play mechanic of its arcade ancestor with the trappings of Mario-era 2D adventure titles. At the beginning of the game, players choose one of three characters: a human boy or girl, or an insect-like climber. Each has different levels of climbing speed and endurance (which measures how many hits they can take from falling objects before losing their grip). The basic gameplay of climbing structures is the same, though Hyper Crazy Climber has numerous different settings, including an abandoned clock tower, a misty mountain, and even a giant beanstalk, all rendered with some excellent foreground and background graphics. All of these structures have convenient grids on them, analogous to the windows of the original Crazy Climber. Hyper Crazy Climber doesn't offer much of a chance to stop and drink in that nicely drawn scenery, though there are many new dangers, ranging from the original game's nuisance of people throwing objects, to deadly avalanches of large boulders which can dislodge the climber with a single hit. The object of the game is to survive these various levels and settings to reach the final level with its prerequisite boss showdown. The original Crazy Climber is also included with the new version.

Adventure
Crazy Climber 2000

Crazy Climber 2000

Nichibutsu, 7 Computerised Creations, Nihon Bussan

In 1980, Nichibutsu released Crazy Climber, in which players control a man attempting to scale a series of buildings using only his hands and feet, while avoiding a series of falling objects, mostly thrown by the building's tenants. Crazy Climber 2000 takes the game play of the original and gives it a sweeping graphical makeover. The object is again to scale buildings while avoiding the falling objects thrown at you by its tenants, as well as windows that close on your fingers. The buildings themselves are laid out differently In the first stages, for example, the buildings start out as square skyscrapers. Later levels, however, require you to scale round ones. As well as this, new threats are introduced, such as: - Circling vultures that throw eggs at you. - Gorillas reaching out to grab you on both sides of the building. - Window cleaners that go from left to right, making you fall if you get in their way - Boulders thrown from elevators CC2000 also allows you to move from one face of the building to another. Also included is the original game, in all its early 80s glory.

Arcade