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Streets of SimCity

Streets of SimCity

Maxis, Electronic Arts

Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. The game offers several different modes of play, including a career mode, where the primary, mission-based play mode allows the player takes part in one of four television shows, with missions being presented as "episodes." There are four different shows to choose from, each with a set of episodes that increase in difficulty. It's your city to cruise through or bruise through... check out your own SimCity 2000 city or one of the 50+ built-in cities, or take on opponents in an urban free-for-all while skidding, bootlegging and blasting away. Speed through a sprawling metropolis or tackle one of the Streets' rim-rattling missions. On the Streets of SimCity, you set the road rules.

RacingShooter
Ezekial S. Jackson's Amazing Truckology

Ezekial S. Jackson's Amazing Truckology

Maris Multimedia Ltd., Maxis

Amazing Truckology is a children’s computer game created by Ezekial S. Jackson that teaches children about a variety of trucks. There are four places to explore: the farm, fire station, the quarry, and the building site. Fifteen trucks are included in the game. There are also clickable hotspots in some of the scenes. There are some video clips and animations that shows the player the trucks on how it does and how they work. There are colour photographs on every truck included in the game, as well as some technical information. Four Truck-A-Rama VR scenes are included in the game, as well as 3D animated models of the fifteen trucks included. The player can also simulate driving one of the fifteen trucks in the game as well. The game features background music which has 40 minutes of songs included. Amazing Truckology is suitable for ages 5 and up.

Simulator
SimCity 2000

SimCity 2000

Maxis, Zoo Digital, DSI Games, Electronic Arts, Mindscape, Fujitsu, Imagineer, Artdink, Sega, Tec Toy Indústria de Brinquedos, Black Pearl Software, THQ, ZIOSoft

It has all the features, flexibility, art, animation, and power you need to create an environment of your dreams. Choose from a selection of bonus cities and scenarios to rule or ruin as you please. Build schools, libraries, hospitals, zoos, prisons, power plants, and much more... Lay down roads, railways, and highways. Explore the underground layer and build subways and utilities without compromising your aesthetics. Customize different buildings or design your own graphics sets from scratch. This is the ultimate classic Maxis city-building and management simulation. If this game were any more realistic, it'd be illegal to turn it off!

SimulatorStrategy
SimGolf

SimGolf

Maxis

SimGolf is an interpretation of computerized golf, with a few new ideas added. This follows pioneering ideas in the Sim-series such as Building a city, using a helicopter to keep them running smoothly and guiding an entire planet from birth to death. The MouseSwing control mode sees your player deliver his shot, complete with back-swing and follow-through, based on your precise mouse movements, with the aim of reflecting golf mechanics more authentically. A more conventional three-click mode is also offered. A complete course designer is included. It can generate randomized terrain layouts for you to fill in with hazards, such as water hazards, bunkers and trees, as well as lava and other unrealistic novelties. Internet and LAN options to take on up to 3 others exist. There are six different views on shot replays.

SimulatorSport
SimEarth: The Living Planet

SimEarth: The Living Planet

Maxis, Sega

SimEarth is a planet simulator - a model of a planet. It is a game, an educational toy, and an enjoyable tool. With SimEarth you can take over many included planets, or design and create your own. SimEarth treats the planet as a whole: life climate the atmosphere, and the planet itself - from dirt and rock to the molton core - all affect on each other. You will see your planet as a whole - from a satellite's point of view, at two levels of magnification. SimEarth can be played in two modes: game and experimental. In game mode, you will try to develop, manage, and preserve your planet within allotted energy budgets. In experimental mode, you are given enlimited energy to mold your planet. This allows you to set up any stage of development, and then introduce any new factors you want and see what happens. In this mode SimEarth is a "planetary spreadsheet." Your SimEarth planets will be poulates by electronic life-forms called SimEarthlings. Sim Earthlings range from single-celled plants and animals to intellegent species. Intellegent Simearthlings are not limited to Humans - or even Mammals. There can be intellegent Dinosaur SimEarthlings, intellegent Mollusk SimEarthlings, even intellegent Insects SimEarthlings - but only one intellegent life-form at a time. A single planet can be populated by billions of SimEarthling. Their welfare is in your hands.

Simulator
Marble Drop

Marble Drop

Maxis South, Maxis

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.

PuzzleStrategy
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