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Mad Stalker: Full Metal Forth

Mad Stalker: Full Metal Forth

Fill-In Cafe, Family Soft

Mad Stalker is Fill-In Cafe’s first attempt at a beat-em-up. Designed and programmed by Masatoshi Imaizumi and Masaki Ukyo, its systems are loosely similar to the Asuka 120% Burning Fest series, whose first entry was released later in 1994. There are three main versions: the X68000 and FM Towns games, developed by Fill-In Cafe themselves (the X68000 version has the subtitle Full Metal Forth, which was corrected to Full Metal Force in the FM Towns and later entries); the PC Engine CD port developed by Kogado; and the PlayStation version, again by Fill-In Cafe, which is more of a complete remake than a port. A conversion for the Mega Drive was in development and previewed, however it did not receive an official release to the public until Columbus Circle published it in September 2020.

Hack and slash/Beat 'em up
War-Torn Versnag

War-Torn Versnag

Family Soft

30 years after the first Versnag War, conflict again threatens to erupt between the Anchis Empire and the bordering kingdom of Zenarg. As they head towards the precipice, two adventurers—young stalwart Zalek and plucky veteran Kinissh—get caught in the chaos. They soon realize the war's scope extends far beyond the mortal coil, with rumors of a primordial dragon's return looming upon the realm. Elsewhere, Zalek's mentor Rommel asks his other disciple, Ron, to join the duo, while Princess Eve of the religious capital Romo learns about her true powers. It's up to them and others to thwart Anchis' new king and stop the dark one's revival. War-Torn Versnag is a heavily story-driven JRPG divided into chapters. You play Zalek and other party members as they wander between towns, dungeons, and other locations to do battle and advance the plot. Combat normally plays out automatically, but players can tweak characters' behaviors or manually control them as well. The game uses mouse-based controls, a rarity for X68000 exclusives; it released after much delay, late into the system's lifecycle.

AdventureRole-playing (RPG)
Mad Stalker: Full Metal Force

Mad Stalker: Full Metal Force

Fill-In Cafe, FamilySoft

Mad Stalker: Full Metal Force is a PS1 remake of Mad Stalker: Full Metal Forth. It adapts the system so it’s closer to Panzer Bandit, also released by Fill-In Cafe in the same year. With the revamped controls, the action is much, much smoother. Like Panzer Bandit, there’s an auto guard when the controls are left in neutral, and you can also deflect enemy attacks by hitting them at the same time. Dashing and boost jumping have been assigned their own separate buttons, too. A few other things have been added as well, like an “overdrive” power gauge that can be discharged for more powerful maneuvers. Enemies also regularly drop health restoratives, whereas the previous versions only provided them at certain points in the stages. The sprites here are all the same, but the backgrounds are now 3D, and look entirely different. Despite the visual makeover, however, the stages and bosses are all still pretty similar. The music has been rearranged, though, with some tracks taken from a Mad Stalker soundtrack album released alongside the X68k game in 1994.

Hack and slash/Beat 'em up
Choujikuu Yousai Macross: Skull Leader

Choujikuu Yousai Macross: Skull Leader

FamilySoft

Chō Jikū Yōsai Macross: Skull Leader is based on the anime series Macross, narrating its initial chapters and focusing on one of its primary characters, Hikaru Ichijyo. Like Remember Me, it is a turn-based strategy game; however, it cannot be considered a sequel, since it does not continue the story and has many gameplay-related differences. The battles take place on an isometric screen. Instead of deploying individual space ships and mechs, as it was the case in Remember Me, the player positions human commanders, each controlling several of the aforementioned craft. The player can change formations in order to gain advantage in battle. Commanders are navigated on the screen in turn-based fashion. When an enemy is in range, the player has to choose an attack technique to employ against him. The ensuing battle is then displayed on a separate screen, proceeding automatically.

StrategyTurn-based strategy (TBS)
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