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Tomb Raider: 10th Anniversary Edition

Tomb Raider: 10th Anniversary Edition

Core Design, Eidos Interactive

Tomb Raider: 10th Anniversary Edition (TRAE) was the last Tomb Raider game developed by Core Design, the original developers of Tomb Raider. It was a remake of the original 1996 game meant to be released for the series 10th anniversary in 2006. In 2003, following the poor sales of Tomb Raider: The Angel of Darkness and Core expressing franchise fatigue, Eidos Interactive handed the Tomb Raider IP to Crystal Dynamics to reboot the series, resulting in Tomb Raider: Legend. Core started development on TRAE near the end of Tomb Raider: Legend's development as Eidos was acquire by the SCi Entertainment Group. The project was eventually shelved after Eidos and SCi had marketing concerns about Core returning to the Tomb Raider IP. Core was sold to Rebellion Developments in 2006, terminating the development on TRAE. In its place, Crystal Dynamics developed their own remake of the original Tomb Raider called Tomb Raider: Anniversary. It was announced in 2006 after a presentation of Core's game leaked online and released in the following yaer. Following a PSP prototype build of TRAE being made public in 2020, TRAE has been actively restored by fans and there's now an early playable PC build available. It is notable for being more faithful to the original game's level design than the 2007 remake, while still adding new mechanics and updating technical aspects.

AdventurePlatformShooter
Tomb Raider: Legend

Tomb Raider: Legend

Human Soft, Eidos Interactive

The GBA version of Lara Croft Tomb Raider: Legend is a side-scrolling platform game more similar to the DS version instead of the 3D console versions by a different development studio. Unlike the previous GBA game in the series, a side view is used instead of more titled, overhead camera perspective. Lara can also jump, attack with her guns, and she needs to swing to new platforms, avoid obstacles and take out enemies and animals in her way. Timing and precision is essential to reach platforms, much like the early Prince of Persia games. New guns are collected when enemies drop them, but this does not change the sprite of the weapon Lara is holding. There are also a number of vehicle sequences where Lara is driving a bike.

AdventurePlatformShooter
Tomb Raider: Legend

Tomb Raider: Legend

Human Soft, Eidos Interactive

The Nintendo DS version of Tomb Raider: Legend differs significantly from its console counterparts. While it retains the original plot and cutscenes, the platforming and environmental puzzles have been adapted into a side-scrolling format with some 3D elements. The game also includes occasional motorcycle segments. Typically, the upper screen displays the main action, while the lower screen manages inventory, which is controlled using the stylus. During combat, the lower screen shifts to a first-person view, requiring players to tap enemies to defeat them. As in other versions, gameplay centers on retrieving artifacts in exotic locations; on the DS, players must blow into the microphone to dust them off. Although Lara moves primarily in two dimensions, the graphics are rendered in 3D, and the environments are often presented from varied angles, diverging from the traditional side-on perspective common in the genre.

AdventurePlatformShooter
Tomb Raider: Legend

Tomb Raider: Legend

Fathammer, Sixela Productions, Eidos Interactive

Unlike the previous mobile games, Tomb Raider: Legend was designed in 3D for high-end devices. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various enemies that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

Platform
Tomb Raider: Legend - Tokyo

Tomb Raider: Legend - Tokyo

Exkee, Fathammer, Eidos Interactive

The J2ME version of Tomb Raider: Legend takes place in Tokyo, which was the third location of the original game. The game is a side-scrolling platformer with polygonal 3D graphics. Most of the gameplay involves running left and right, jumping between platforms and shooting the various Yakuza members that stand in Lara's way. Obstacles such as electric cables and laser defense systems have to be avoided either by jumping over or rolling under. Sometimes Lara has to swing around poles or use her grappling hook to reach far off platforms. The grappling hook can also be used to swing into and knock out enemies. The gunfights are quite simple and only Lara's regular handgun can be used. Bullets can be dodged by crouching but the enemies can do the same.

Platform
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