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Stunts

Stunts

Distinctive Software, Brøderbund Software, Mindscape, Electronic Arts Victor

Stunts (also known as 4D Sports Driving) is an early 3D racing video game developed by Distinctive Software, Inc.. The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released around the same time. In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, however the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks.[2] The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track — which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer, grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an option to select high and low detail. The game is written for DOS and executes in real mode.[3] Stunts includes a form of copy protection. Each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load. However, approximately four seconds into the race, the player is informed that he or she did not deactivate the car's security system, the car crashes, and the player is returned to the main menu.

RacingSport
Lemonade Tycoon

Lemonade Tycoon

JAMDAT Mobile, Hexacto, Airborne, EA Mobile, MacPlay, Brøderbund Software

Lemonade Tycoon, first released as Lemonade Inc., is a Shockwave-based game. A free, limited version is available for online play at many sites or the full version with no time restrictions can be purchased online. The goal of Lemonade Tycoon is to sell lemonade for profit. While selling lemonade, players must look over many aspects of their business. Players decide on a recipe, set prices, and sell lemonade in a variety of locations. The game includes changing weather and news, which the player must compensate for. To overcome some factors, such as long lines and stock, players can buy upgrades. The packaged version included versions for PC, Mobile Phones, Windows Mobile Professional devices, and Palm devices. Lemonade Tycoon employs a concept called "Game-On" which allows users to transfer game saves from a Windows PC to a Palm handheld or Windows Mobile Professional device and back again to continue. While Lemonade Tycoon is compatible with multiple platforms, the game differs slightly on each. The Windows version allows more details and info because of a larger screen. Locations had a much bigger view and other versions had to deal with a smaller screen. They did not include as much information as the PC. Areas would be cut down so only a portion could be seen. Each platform, however, is not limited in usability and functionality. Lemonade Tycoon 2: New York Edition is also available on Mac OS X, published by MacPlay. The last update (1.1.9) was called Lemonade Tycoon Deluxe because it included some new levels and a slightly better UI. In 2009 Electronic Arts published an iPhone version of Lemonade Tycoon. GAMEPLAY: Game Modes Lemonade Tycoon includes three game modes; Career, Challenge and Champion. Career mode lets the player have a stand for as long as they want. Challenge mode had a 30-day limit to see how fast your stand can grow within the period of time. Stocks/Supplies In order to be able to sell lemonade, players have to buy supplies, which include ice, lemons, sugar, and cups. Sales and Advertisement The player has the option to advertise in Lemonade Tycoon. Every day, the player can pay an advertising fee with different choices in advertising being available. Advertising increases the number of potential customers. Upgrades Lemonade Tycoon features many upgrades that are available at different prices. Some reduce wait times, some improve visibility, some make ice, etc. Stand upgrades allow more storage and customer capacity. There are also employees, a cashier, and a clown, which charge daily for reducing wait times and increasing patience, respectively. Locations There are five different locations where one can move your stand. Some places are more popular than others. Each location has a different rent. Each location has satisfaction and popularity. Popularity changes as the player's stand gets more popular. Good satisfaction and advertising bring more customers. Satisfaction ensures that customers will come back to the stand. If there are short lines, there are good prices, the player serves all customers rather than them leaving, and the player has a good recipe, the player's customer satisfaction will go up. With the increase of satisfaction, customers will come back to a player's stand. Satisfaction and popularity are location based. They do not travel with you as you move from location to location. Game Factors There are many News Headlines that change how well lemonade is sold. Some headlines can improve your business and some that can hurt your business. Headlines change every game day and can sometimes only affect a single location. Weather affects how well lemonade is sold as well. Warm and hot days bring more customers to stand than on cold, rainy days. The weather changes each day and does not seem to follow predictable patterns. Lemonade Stock Exchange (LSX) The Lemonade Stock Exchange was an online feature that let one see how one's stand compared to others. RECEPTION: Awards Best Pocket PC Strategy Game (2002 Pocket PC Magazine's Best Products Awards) Applied uses Learning Planet, an educational website, created the original version of the game for teaching economics and resource management for its students. The LearningPlanet.com version of Lemonade Tycoon is visually different but functionally identical to the other iterations of the game.

SimulatorStrategy
Shufflepuck Cafe

Shufflepuck Cafe

Brøderbund Software

Shufflepuck Café is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Brøderbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Café, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Café is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.

Sport
Wings of Fury

Wings of Fury

Brøderbund Software, Loriciel

The game is a horizontally scrolling shooter set over a number of World War II missions. The player starts each mission by taking off from an aircraft carrier, which he/she has to protect from attacks by Japanese planes. The goal is to defeat the Japanese by destroying enemy bunkers, turrets and barracks on a series of islands and killing enemy soldiers either with bombs or by machine gun. The weapons to complete these objectives, besides machine guns, are a limited number of bombs, rockets and torpedoes. On some missions, the player must also sink Japanese vessels, such as destroyers, battleships, and aircraft carriers. The player has a finite amount of fuel and munitions, which can be replenished by returning to the carrier. The player's aircraft can be destroyed by accumulated damage from enemy fire or by crashing into the terrain.

Shooter
Living Books: Arthur's Computer Adventure

Living Books: Arthur's Computer Adventure

Living Books, Brøderbund Software

Once again Arthur, D.W., and friends lead us on a hilarious adventure that kids won't want to miss. An Interactive Adventure, 5 learning activities and 13 surprises and puzzles help kids develop critical reading, math, and logic skills while they play along with Arthur. Arthur wants to play "Deep Dark Sea" on the computer every chance he gets; when his mother leaves for work and asks him not to touch the computer, the temptation is too much. Arthur and Buster play long enough to fight over the mouse and make the screen go blank! Will Arthur be able to fix the computer before his mom gets home? Play and find out! Treasure Hunt: Get the treasure if you can read all the words! Kids develop reading and logic skills in this face-paced and exciting activity. Play against a friend or the computer! D.W.'s Store: Shop for D.W.'s toys. Cook up wacky recipes in D.W.'s cafe. Children learn counting and math while they make purchases and work in the cafe. Deep Dark Sea: Explore world geography and ocean life while searching for hidden treasure. This sidescrolling arcade style activity has three levels of difficulty for hours of fun! Toy Captain: Drop water balloons on a target and help rescue the firefighter. This activity is great for improving hand/eye coordination. Frankenfish: Learn ocean facts and geography while creating your own wacky creatures! Print in color or black and white to create your own coloring book!

Point-and-clickVisual Novel
Where in the World is Carmen Sandiego? Enhanced Edition

Where in the World is Carmen Sandiego? Enhanced Edition

Brøderbund Software, Brasoft Produtos de Informática, Microïds

In pursuing the notorious Carmen Sandiego, you start out as a rookie detective whose job is to track down a sudden crop of thieves stealing the world's most precious treasures. After a quick print out of your assignment, you'll be given a deadline to capture the thief that stole the artifact using clues dealing with your knowledge of geography. Where in the world is Carmen Sandiego? Enhanced edition features spiffy VGA graphics, good sound effects, joystick support, and a convenient menu bar that's static even in-game. There's also the usual Hall of Fame, Detective Roster, and a Dossier profiling 10 suspects. If you're into edutainment with as little fuss as possible, Where in the world is Carmen Sandiego? is just the game you've been looking for and more. You may, in fact, be playing numerous games after arresting Carmen because it's different each time you play.

AdventureQuiz/Trivia
The Ancient Art of War

The Ancient Art of War

Evryware, Brøderbund Software

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

Real Time Strategy (RTS)Strategy
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