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Publisher: Asmik Corporation
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Bogey Dead 6

Bogey Dead 6

Pegasus Japan, Asmik Corporation, Sony Computer Entertainment, Sony Computer Entertainment of America

Bogey Dead 6 (released in Japan as "Sidewinder" and in Europe as "Raging Skies") is a 1996 flight simulation video game developed by Pegasus Japan and Bit Town, and published by Asmik Ace Entertainment in Japan and Sony Computer Entertainment in other regions. The game features six real fighter planes: the F-4E, F-14D, F-15E, F-16C, F/A-18E and the F-22 Raptor. The game is played from the perspective of an ace pilot for the United States Air Force. The objective is to protect the United States from communist invasion, enemy involvement and terrorism. The game is very similar to the Ace Combat series. "Bogey Dead 6" is jet pilot jargon meaning "unidentified jet directly behind you."

ShooterSimulator
Super Hydlide

Super Hydlide

Seismic, Asmik Corporation, Sega Europe

Super Hydlide is an action role-playing game for the Sega Genesis/Mega Drive. It incorporates a 'good/evil character' morality/alignment system. Like its predecessor Hydlide II: Shine of Darkness (1985), the player has a morality meter that can be aligned with either Justice, Normal, or Evil. The game has both good and evil monsters. Evil monsters attack the player character on sight, while good monsters only attack if the player character attacks them first. Killing any monster, good or evil, results in a reward of experience points, money, and occasionally a piece of equipment. However, if the player kills a good monster, points are lost from a statistic called "MF" (Moral Fiber). If the player's MF stat drops to zero, frequent traps will appear across the world. If the player manages to keep it over 100, rewards appear in the form of random items found around Fairyland. The player can also kill good monsters, which usually lowers the morality meter. Unlike Hydlide II, however, the morality meter no longer affects the way in which the townsfolk react to the player. The game also features an in-game clock setting day-night cycles, where the character must eat two times a day and sleep regularly. If the characters stay up late or fail to eat regularly, their HP and attack power gradually drop. Every item in the game (including money) has weight. If the total weight of items the player character carries exceeds their "Load Capacity" (LC), they will move slowly. The game uses cut scenes for its opening and ending sequences, a combat system similar to Ys, a choice between four distinct character classes, and a wide variety of equipment and spells.

Role-playing (RPG)
Lennus II: Fuuin no Shito

Lennus II: Fuuin no Shito

Copya System, Asmik Corporation

The second game in the Lennus / Paladin's Quest series. The games development was very troubled and took four years instead of the planned two. Upon release it sold very poorly, even after being promoted through Nintendo Power. This caused the plans for Lennus III to be shelved. The magic system have been expanded to eight spirits representing the elements Fire, Light, Wind, Gold, Earth, Sky, Water and Void. Which can be combined or used separately for a total of 36 spells. Instead of building up a spirit skill rating by using the spells relating to the spirit, in Lennus II you power up the spirits by defeating monsters and earning spirit-specific experience points in addition to the normal experience points. A Nintendo Power version of the game was released in 1997.

Role-playing (RPG)
Xardion

Xardion

Jorudan, Asmik Corporation

Xardion tells the tale of 3 warring planets that are home to 3 distinct alien races. Their fighting is interrupted by the threat of invasion from a much more potent alien race. The 3 planets find that they are able to set aside their differences long enough to battle their shared menace. Each planet sends a warrior to deal with the threat. There is a robot named Triton, a cat-like quadruped named Panthera, and a giant red bipedal insect alien name Alcedes. The single player of the game controls one of these characters at a time and can switch at any time. If the current character loses all of his health, the player is sent back to the start of the level and that one character receives a health refill. Each character has special attributes that help the team. For example, Panthera's relatively small size allows him to squeeze into spots where the other 2 characters can not travel. The characters can gather a number of unique powerups and weapons to help them on their mission.

PlatformRole-playing (RPG)Shooter
Adian no Tsue

Adian no Tsue

SUNSOFT, ASK Kodansha, Asmik Corporation

A SunSoft Famicom Disk System top-down action-adventure game that also teaches arithmetic. Adian no Tsue ("Staff of Adian") is an educational action-adventure game that strongly resembles The Legend of Zelda, or at least its dungeon areas. However, a major difference is that in order to collect the game's chief currency - bells - the player must solve basic arithmetic puzzles. Each room of the game contains monsters the first time the player enters. After defeating them, the player can select any of the nearby doors to enter: Some lead to different areas, but others will simply reveal a bell for the player to collect. Before the player can take this bell, the game presents a sum and the player must slash at numbers on the walls to complete the correct answer, then hit an "OK" symbol to submit it: If the answer's correct, they collect the bell and move on. If the answer is incorrect, the door that contains the bell closes and more monsters flood the room. The player can visit a store and a hint section at any time by hitting the Select button. The store is where they can sell their bells for useful items.

AdventureRole-playing (RPG)
Conquest of the Crystal Palace

Conquest of the Crystal Palace

Quest, Asmik Corporation

Return to the once beautiful Crystal Palace where your father's kingdom was brutally overthrown by Zaras, king of the infernal plateau. Call upon your guardian dog. Zap and battle your way through the peaks of Mount Crystal. Find Kim at the astral-mart, she will help you along your way with tools and food needed to make this awesome journey. Step into the Realm of the Guardian, the walkway to impending doom. Acid rain is forecasted by QNN... so keep your eyes on the road ahead. Beware! You will fight the biggest, meanest enemies ever seen on the NES! Investigate the Lair of Hungry Ghosts, gather special weaponry and gold. Enter the Gateway of Flame. Look out! The pathway has disappeared and there's only a moment between you and a sea of lava. These tasks and much more must be accomplished if you wish to regain your rightful throne!

AdventurePlatform
Deep Dungeon IV: Kuro no Youjutsushi

Deep Dungeon IV: Kuro no Youjutsushi

Humming Bird Soft, Asmik Corporation

Deep Dungeon IV: Kuro no Youjutsushi is the fourth and final installment in the Deep Dungeon series. Unfortunately this game has removed the custom character feature of the previous game. Through the game, the player will meet up to two additional playable characters with predetermined class. This game also reverts to the standard practice or randomizing characters' stat growth when gaining an experience level. New to this engine is that the player can eventually learn to summon two monsters to function as a temporary additional party member for a single battle. It also removed the feature that stops random battles when the player is significantly more powerful than the enemies. This isn't as bad as it seems as the maps in this game are also much smaller (whereas the previous games used multi-floor dungeons up to 32x32 tiles, the dungeons in this game are either single floor, or multiple floors that can fit within a single 32x32 map) In this game, the player can accept "requests" from the non-player characters. These are optional tasks that will reward the player with bonus items, experience or money when finished.

AdventureRole-playing (RPG)
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