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Publisher: Apogee Software
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Boppin'

Boppin'

Accursed Toys, Apogee Software, KarmaSoft

Sweety Hunnybunz, the Singing Treacle Bear, has captured all the monsters of all video games everywhere and imprisoned them in patterns throughout his multiverse. With no monsters to fight, the heroes of these games are out of a job! But Yeet and Boik (with your help) can save the day! Each of the 150 worlds in the Hunnybunz multiverse is a new puzzle with elevators, multi-directional gravity and many different prizes. In the final battle you face sweety Hunnybunz himself, but, beware, for this treacle bear is no piece of cake! Boppin is a one or two player game, complete with a full featured, user friendly world/level editor to expand the game beyond your wildest dreams. Over 2,500 tile images are supplied, but not all are used in the supplied worlds, so truly new puzzles can be created.

PuzzleStrategy
Wolfenstein 3D

Wolfenstein 3D

id Software, Apogee Software

Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing the levels, the player must fight Nazi guards and soldiers, dogs, and other enemies while managing supplies of ammunition and health. While later releases of the game included the Nocturnal Missions expansion, this initial release did not.

Shooter
Wolfenstein 3D

Wolfenstein 3D

id Software, Activision, GT Interactive Software, BAM! Entertainment, Powerslave Software, Apogee Software, Wiz Technology, Imagineer, Bethesda Softworks

Wolfenstein 3D is a first-person shooter presented with rudimentary 3D graphics and a follow-up to the top-down infiltration game Castle Wolfenstein. The game is broken up into levels, each of which is a flat plane divided into areas and rooms by a grid-based pattern of walls and doors, all of equal height. Each level is themed after Nazi bunkers and buildings. To finish a level, the player must traverse through the area to reach an elevator. Levels are grouped together into named episodes, with the final level focusing on a boss fight with a particularly difficult enemy. While traversing the levels, the player must fight Nazi guards and soldiers, dogs, and other enemies while managing supplies of ammunition and health. While the name was kept the same as the original release, this and future releases of the game came with the base campaign and the Nocturnal Missions expansion campaign together.

Shooter
Talking ABC's: A Day at the Beach

Talking ABC's: A Day at the Beach

Redwood Games, Apogee Software

Talking ABC's: A Trip To The Beach is an early spelling game for children 2 to 6 years old. The game uses software called TurboSound to produce voice through the PC speaker, while the vast majority of games required a soundcard. There are three modes of play. In the first mode, the game announces a letter, which the player must find on the keyboard, and then an object that starts with that later is introduced and drawn onto the screen. In the second mode, the player can press any letter and the corresponding object is drawn to the screen, which the player can move wherever they want. In the third mode, three letters and three objects are displayed, and the player must draw a line between the letters and objects to make them match. Registered users received a copy of the game which displayed their child's name, and could request a CGA optimized version which was much faster for CGA users. Additionally, they were promised a free game. Later versions promised a copy of Millions of Mazes, which may or may not have been the original free game.

Point-and-click
Crystal Caves Volume 1: Troubles with Twibbles

Crystal Caves Volume 1: Troubles with Twibbles

Apogee Software

Mylo Steamwitz, an enterprising space trader, has set out to the perilous mines of the Altairian system. He hopes to collect enough crystals to start a profitable twibble farm. Crystal Caves is a side-scrolling platform game, where the objective is to finish all 16 levels, collecting every single crystal within. On his way, Mylo is threatened by numerous monsters, such as bats, robots, mine carts or dinosaurs; there are also a lot of hazards such as stalactites and stalagmites, pipes which leak harmful water or poisonous mushrooms which kill instantly. Mylo has three health points, and if he is harmed enough times to deplete them all, he dies (but thankfully he has unlimited lives). To defend himself, Mylo has a missile pistol, which is able to take out most enemies, but not all. Many levels require the player to act fast and plan beforehand, as it's easy to get Mylo stuck in an impossible-to-win situation - if this happens, the level must be restarted. Apart from the crystals, the levels contain a lot of items to collect: ammunition for the pistol, bonus items such as pickaxes or purple mushrooms that give score, and eggs which turn into letters when shot - collecting all 5 letters (B, O, N, U, S) on a level gives a lot of points, but it's not always easy to get them! It's also possible to find a power-up that reverses gravity when picked up, another one which gives your pistol the power to kill every enemy, a stop sign which freezes all enemies and makes them harmless and a red mushroom which allows you to kill enemies by running into them. These power-ups last only for a limited time though, so be careful, as they are always instrumental to victory!

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