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HardBall!

HardBall!

Accolade, Amsoft, Advance Software Ltd., Ballistic, Sony Computer Entertainment

Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases. The game incorporates a pitcher perspective, often used in MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!s release, there were managerial baseball games available, such as Micro League Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.

Sport
Bridge-It

Bridge-It

EpicSoft, Amsoft

Bridge-It is a single player puzzle game which can be played by keyboard or joystick. The game is quite simple. There are two houses connected by a walkway. On the walkway are a series of four bridges. People walk between these houses and, unless the bridges are closed, they will fall, lemming like, into the water below. However, the bridges do not stay closed for more than a second or two so timing and fast reflexes are crucial. The player can start the game at any of its nine levels of difficulty, the game at each level is identical, but the period between each walker is reduced. The player can also make the game more difficult by increasing the number of lives, or how many walkers can fall to their doom before the game is over, to any number between 1 and 50. The player is entertained by music while playing the game, and this can be toggled on or off during play.

ArcadePuzzle
Roland in the Caves

Roland in the Caves

Indescomp, Amsoft

You are far ahead in time, the year 2464 AD and your Space Time Machine has landed on an alien planet, and being of an inquisitive nature, you decide to explore it. You have been gifted with a special kind of power that aids you when you are exploring strange planets. You are able to mutate into the alien beings' form. On this mysterious planet of Ivorus, the beings are minute and flea-like with amazing jumping powers.However, during your exploration, you take an unexpected trip and fall down and down and down through a deep and dark pot hole into a strange cave. All around you are flesh-eating plants, not to mention a hungry pterodactyl...... You must elude these dangers, so utilise your jumping powers to ward off your enemies til you finally escape from the disatrous cave. No sooner are you safe, then disaster strikes again!. Down you go again, but this time the flesh eating plants have multiplied and they don't want you to escape. Good luck!.

AdventurePlatform
Airwolf

Airwolf

Elite Systems, Amsoft

Airwolf, an advanced supersonic helicopter with stealth capabilities and a formidable arsenal, was designed by Dr. Charles Henry Moffet (David Hemmings) - a genius with a psychopathic taste for torturing and killing women - and built by the Firm, a division of the CIA (a play on the term "the Company", a nickname for the CIA). As the series begins, Dr. Moffet and his crew steal Airwolf during a live-fire weapons test. During the theft, Moffet opens fire on the Firm's bunker, killing a United States Senator and seriously injuring Firm deputy director Michael Coldsmith-Briggs III (codename "Archangel"). Moffet takes the gunship to Libya, where he begins performing acts of aggression - such as sinking an American destroyer - as a service for military strongman Muammar Gaddafi, who allows Moffet to keep Airwolf on Libyan soil.

ShooterSimulator
Codename MAT

Codename MAT

Amsoft, Micromega, Zeppelin Games

The story has the solar system under threat from Myon invaders. MAT ("Mission: Alien Termination") is a teenager implanted with all the combined tactical skills of the planetary leaders. MAT pilots a prototype spacecraft, the USS Centurion, in an attempt to defend the system from the alien's all-out attack.[6] The game's action takes place in a realtime 3D representation of MAT's view from the ship. The player has access to forward and rear views, which switch automatically if the tracking computer is active. Threats come in the form of Myon Fighters which engage the player immediately, Cruisers which only engage at short range, and Starbases which also attack immediately but withdraw when their shields are damaged.[6] The player's ship can suffer damage. If the Centurion's energy is reduced to zero, it is destroyed and the game ends. The ships instruments, engines and weapons can also be damaged; these can be repaired if the ship docks at a planet.[6]

ArcadeShooterSimulatorStrategyTactical
Roland Ahoy!

Roland Ahoy!

Amsoft

After loading, press the DEL key and the ship is now under your control, in the Map Scene. To move the ship up, down, left or right use either the AMSOFT JY1 Joystick or the cursor control keys. To move from the map !o another scene, you must dock the ship against the quays (the grey zones). Your first visit must be to Powder Quay to collect ammunition. After Roland has collected ammunition, he must move as far as possible to the left and then jump on board using both the fire button and left direction simultaneously. The map will then reappear with the ship in the appropriate position. To fire a cannon ball or to make Roland jump upwards, press the joystick button or the key marked X on the keyboard. To make Roland run left or right use the joystick or the left and right cursor control keys. After losing a life, the boom is rebuilt, but Roland retains the ammunition and treasure that is on board the ship. After treasure has been deposited at the back of the cave, or has been stolen from the harbour, Roland boards the ship automatically as he reaches it. The game then returns to the map scene and you must repeat the sequence to obtain further items of treasure. There are many items of treasure which are stolen one by one. After obtaining three of a kind a new treasure appears in the harbour. NOTE; The program prevents the moves below, so no cheating is possible! Once you have collected cannon balls, you may only use them to fire at the boom. Firing is not possible at point-blank range. You may not enter Powder Quay with ammunition or treasure. You may not enter the harbour with treasure. You may not visit Treasure Cove without treasure.

Arcade
Splat!

Splat!

Incentive Software, Amsoft

The player guides Zippy, an X-shaped sprite, around a maze, viewed top-down, with solid walls, hazards and collectable rewards. The view of the maze scrolls randomly right, left, up or down. The object is for the player to survive for a period of time without making contact with either an edge of the playing area, represented as a brick walls, or hazards including water and spikes, all of which lose a life. If the player survives they receive a score bonus for completing the level and they proceed to the next level, which is a continuation of the maze, with less interval between scrolling steps and a shorter level duration. The first level lasts about two minutes, and by the seventh and final level this is down to about forty seconds. Points are awarded for collecting plums and clumps of grass, some of which are invisible. Completing a level of the game triggers a voice saying "Yippee!". On the ZX Spectrum release this was remarkable due to it overcoming the Spectrum's rudimentary sound capabilities. It was a very early use of digitized speech sound effects in home computer games.

ArcadePuzzle
Blagger

Blagger

Alligata Software Ltd., Amsoft

The game is divided into a series of single-screen levels. The goal of the player on each screen is manipulate Blagger, a burglar, to collect the scattered keys and then reach the safe. The keys must be collected and the safe opened in a set amount of time. Blagger can walk either left or right, or jump left or right. The jumping action is in a fixed pattern and cannot be altered once initiated. Gameplay reduces to learning the best order in which to collect the keys, and correct timing of movements and jumping. Hazards Not all platforms are solid, some decay once Blagger has walked on them. Other platforms serve to move Blagger in a particular direction. Blagger will die if he touches cacti, one of the moving enemy obstacles of the level or if he falls a certain distance. The moving enemies vary from level to level, and include cars, aliens, mad hatters, and giant mouths. The movement of the enemies is of a fixed pattern, repeatedly travelling from one point to another and back again. The BBC and Electron versions feature floating 'RG's as hazards (R.G. being the initials of the programmer of those versions, R.S. Goodley).

Platform
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