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Bass Masters Classic

Bass Masters Classic

Black Pearl Software, Malibu Games, Altron

This game consists of five 3-day tournaments at four lakes. The mission is to catch as much large bass as possible. Once the day of the fishing tournament is over, the five largest bass that were caught get weighed and are compared to the other fisherman's catches. The one with the heaviest catch is the winner. The player starts off choosing an angler. Then the player can either go to the bait shop, practice pond, or start in the tournament. In the bait shop, choices of baits, lines, rods, reels, fish finders, and boat engines are available for purchase. The practice pond mode is just where the player can cut his teeth on the game mechanics without consequence. The tournament mode is the main part of the game. Players start out in a fishing boat. Some of the factors that can affect your fishing are temperature, wind speed, water clarity and time of day. After casting the line, the game goes from an above the lake view to a side view of the lake water depths. Then it's just up to the player to attract the fish with the bait, and after the fish is caught on the hook, reel it in.

SimulatorSport
Little Magic

Little Magic

Altron

May is an apprentice mage at Magic School and must pass the final exam. A puzzle game seen from a top-down perspective. The goal of each level is to open the exit by pushing a magic stone on a designated spot. May can also push objects one tile ahead without moving herself. This is often used to get the stone over water that she can't cross herself. May's other ability is to create magic bubbles. She can create bubbles in three different sizes. Bubbles will pop after a certain amount of time, depending on their size. If they pop while next to the stone or another bubble, the stone or bubble will be moved one space. Since May can create several bubbles simultaneously, it is possible, and often necessary, to create chain reactions to maneuver the stone into the desired position. As the game progresses, levels become increasingly difficult and new hazards and enemies are introduced. Enemies follow a set movement pattern and can sometimes be stopped, but not destroyed by magic bubbles. Later levels are made more complicated by different types of tiles including: grass that slows down May, ice that May and the magic stone will slip over, spikes that destroy the stone if it is pushed into them, collapsing tiles that can only be walked over once, rune tiles on which May cannot create magic bubbles, teleporters and others.

PuzzleStrategy
Robo-Pit 2

Robo-Pit 2

Altron, Phoenix Games, Mud Duck Productions

Robo-Pit 2 is, like its predecessor, a fighting game where robots battle it out in an arena. The game starts with the player creating his own robot. The player can use 146 different parts and 72 colours to create a robot of his own taste. The different body parts that can be customized are head, body, arms and legs. Each body part has its own attack and durability ratings that determines how the robot will fare in combat. The battles takes place in the Coliseum. The Coliseum consists of a number of rooms each hosting an enemy robot that the player has to defeat to unlock more rooms. Defeating an enemy can also grant the player new body parts as well as experience and skill points. The player can move around his robot from a third person perspective and launch different attacks such as jabs, straight, hook and upper attacks. With good timing it's also possible to link attacks together. A special attack can be executed when the SP gauge is full. There's also a guard impact command which allows the player to repel the enemy attack. The player has a booster which allows the robot to fly as long as the boost gauge lasts. A battle ends when one of the combatants has his energy reduced to zero. Notably the Japanese version retains the music, the PAL and NTSC versions had the music removed.

Fighting
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