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Looney Tunes B-Ball

Looney Tunes B-Ball

Sculptured Software, Warner Bros. Consumer Products, SUNSOFT

Looney Tunes B-Ball is a 2-on-2 Basketball game, similar to the more well known NBA Jam. However, Looney Tunes is much more informal and silly, though this level of silliness is set by the player via the Wackiness Meter on the main menu. Players choose their teams from the likes of: Bugs Bunny, Daffy Duck, Elmer Fudd, Wile E. Coyote, Tasmanian Devil, Sylvester, Yosemite Sam and Marvin Martian. Each player has unique statistics for their shooting, 3-pointers, defense, stamina and speed. Once on the court, the player can pass the ball, shoot the ball, grab a burst of speed or unleash a special defensive ability or a special offensive ability.. These abilities include cream pies, time bombs, sticks of dynamite and other fun toys from the ACME Corporation. Offensive Abilities must be "bought" by collecting gems and other items which occasionally show up on the basketball court.

Sport
Shanghai: Triple-Threat

Shanghai: Triple-Threat

Kuusou Kagaku, Success, St. GIGA, Nintendo, SUNSOFT, Activision, Sony Computer Entertainment, Electronic Arts Victor, ASK Kodansha

Another version of the ancient game of Mah-Jong. The player is presented with an arrangement of tiles, lined up together and stacked, with either 2 or 4 of each of an array of patterns. These must be removed by matching pairs, but only tiles which are visible and have a space to the left or right can be removed. This release in the Activision's Shanghai series includes three games along with the Classic Shanghai. In The Great Wall, the tiles are stacked vertically, and fall when lower tiles are removed, a lá Tetris. In Beijing, gaps are created to slide groups of tiles along. The Golden Tile sees two players attempt to clear a set layout at once. The Triple-theme continues with three game modes: Solitaire, 2-player "Pandamonium", and Arcade. Three themed tile sets complete the "Triple Threat".

Card & Board GamePuzzle
Blaster Master: Blasting Again

Blaster Master: Blasting Again

Art System, Sun Electronics, SUNSOFT, Crave Entertainment

Blaster Master: Blasting Again (known as Blaster Master in Japan) is a 2000 action-adventure video game developed by Art System and published by Sunsoft in Japan and Europe and Crave Entertainment in North America for the PlayStation. The fifth title in the Blaster Master series, it was released in Japan in July 2000, Europe in September 2000, and North America in November 2001. Blaster Master: Blasting Again is a third-person 3D platformer in which the player takes control of the high-tech, all-terrain combat vehicle SOPHIA J-7. The player navigates through several areas of caverns to uncover and ultimately stop the treacherous plans of a mysterious alien race of Lightning Beings. On some occasions the player's character must exit SOPHIA and go solo through alien complexes. As the game progresses, the player will earn upgrades for SOPHIA, and be able to salvage weapon upgrades for the pilot. The player views cut-scenes that convey the key elements in the story. The character will fight a boss at the end of each stage.

Shooter
Blaster Master 2

Blaster Master 2

SUNSOFT

It has been four years since Jason's Encounter with the Plutonium Boss and the radioactive mutants under the Earth. His only reminder of the incident is S.O.P.H.I.A., the vehicle he used to stop them, which he has hidden in an abandoned barn. One day, one bolt of lightning struck the house and caused the ceiling to crumble, knocking Jason unconscious. When Jason woke up, S.O.P.H.I.A. was in pieces and the parts he had collected from his first dealings with the Mutant Bosses were missing. Little does Jason know that there are more lightning beings where the first one came from and they are planning to destroy the Earth. The beings started digging towards the Earth's core in order to shift the planet's weight off its axis, leading to total annihilation. The parts from S.O.P.H.I.A. are being used to create a robotic army to assist the being in accomplishing their mission. Now, Jason must stop them, but he won't make it without the help of S.O.P.H.I.A. Since he can't recover the parts, he decided to redesign it to better prepare himself for the ordeal facing him. After 29 days, S.O.P.H.I.A. was completely rebuilt and ready for battle. Remembering where he saw the being's footsteps, Jason jumped in his vehicle and headed towards the mountains where the challenge begins.

Adventure
Kanshakudama Nage Kantarou no Tokaido Gojuusan-tsugi

Kanshakudama Nage Kantarou no Tokaido Gojuusan-tsugi

SUNSOFT

Although commonly referred to as Toukaidou Gojuusan-tsugi, the full name of the game is Kanshakudama Nage Kantarou no Toukaidou Gojuusan-tsugi, which can be roughly translated as "explosive throwing Kantarou and the 53 stations of the Toukaidou". To further explain the main character's name is Kantarou, and he throws bombs at his enemies. He is attempting to travel from Kyoto back to Edo (known today as Tokyo) to see his girlfriend Momoko. To get there, he is traveling through the Toukaidou highway which is composed of 53 checkpoints along the way. However, an unscrupulous merchant is attempting to capture Kantarou and steal his explosive technique secrets. Toukaidou Gojuusan-tsugi is a horizontally scrolling action game developed by Sunsoft in 1986. It was never released outside of Japan. On June 29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2 along with Ikki (which was itself rereleased as a budget title in 2004). On December 27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3 along with The Wing of Madoola.

Platform
Fantasy Zone II: Opa-Opa no Namida

Fantasy Zone II: Opa-Opa no Namida

Sega Enterprises, Ltd., SUNSOFT

Opa-Opa is at it again in this zany return to his original homeland some ten years later. Welcome to Fantasy Zone II where perils are great and rewards even greater. During your visit you'll discover that peace is at stake once again and those who threaten it are more cunning and wicked than before. So beware, the evil Blackhearts are near and they're not alone. Scores of unusual and seemingly innocent creatures will enthusiastically approach you. But don't be fooled. They're not here to help. They're henchmen for the dark powers of the Blackhearts. And they'll sabotage every chance you've got to protect the warp gates from total ruin. So fight valiantly, because just when you think you've made it, the Blackhearts will be waiting.

AdventureShooter
Sunman

Sunman

EIM, SUNSOFT

Sunman is an unreleased action video game developed by EIM and planned to be published by Sunsoft for the Nintendo Entertainment System in 1992. Despite being mostly complete, it was never commercially released. Also, unlike most video games of this time, it was never even announced. Most cancelled games saw months' worth of publicity in video game magazines before fading off the game-watch radars. The gameplay is very similar to Sunsoft's Batman games, Batman and Batman: Return of the Joker, in that the character can run, jump, punch and duck, although in this game the player can also fly simply by pushing up. There are also some side scrolling flying levels where you can shoot laser/heat vision from your eyes. The game is divided into five scenes with one-four areas with a boss at the end of each area.

Platform
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