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Goemon: New Age Shutsudou!

Goemon: New Age Shutsudou!

Now Production, Konami

Goemon: New Age Shutsudou! gives the franchise a facelift, putting Goemon and his friends in a futuristic rendition of Japan, fending off a supernatural force threatening the city. Goemon: New Age Shutsudou! is a Japan only title in the Ganbare Goemon franchise. New Age Shutsudou is a semi-port/remake of Ganbare Goemon: Shin Sedai Shuumei, containing similar levels and plot to the PlayStation title. New Age Shutsudou was developed and published by Konami Corporation in 2002. The game (as well as Shin Sedai Shuumei) gives the Goemon universe a facelift. It takes place in futuristic Japan, Goemon is skinnier and sports a new hair-do, Ebisumaru is replaced with a shy girl who has a crush on Goemon named Ebisu, and Yae is replaced with Yui, a mermaid-like creature. The Impact scenes take place inside of a large mech. In terms of gameplay, Goemon: New Age Shutsudou! is a fairly traditional side-scrolling action platformer. The player controls either Goemon or Ebisu, attacking enemies with their respective weapons (which can be leveled up three times in terms of power), and gathering coins. Each level is fairly linear in comparison to earlier Ganbare Goemon titles, and at the end of each level the player is taken to a world map. Some levels differentiate from this formula. These levels put the player in control of different characters. There are side-scrolling shoot-em-up stages starring characters like Sasuke. The weapon power-up system still works identically here, the gameplay style is just shifted. Additionally, there are stages where the player takes control of Yui, a mermaid-like creature. These stages are underwater. New Age Shutsudou marks the return of the first person Impact scenes, which were previously in some of the Super Famicom Goemon games. These scenes put the player in control of a large mech, fighting other robots. The mech is immobile, but is able to melee attack, guard, and fire counter-attacking lasers.

Platform
Lost in Blue: Shipwrecked

Lost in Blue: Shipwrecked

Hudson Soft, Konami

The Lost in Blue series debuts on a new platform for the first time ever with Lost in Blue: Shipwrecked. Experience a survival adventure like never before through colorful 3D graphics and the uniquely interactive capabilities of the Wii. You find yourself stranded on a mysterious island filled with lush forests, a sunken ship, ancient ruins, and an active volcano. With the help of a trusty pet and a new friend, you’ll explore the mysteries of the island to find a way out or make a new life for yourselves there forever. The first console version of the series greatly upgrades the visual quality and depth of the game, immersing the player in a survival adventure like never before. Vibrant 3D graphics paint the island environment, weather systems, and various items as more life-like than ever. Full use of Wii-mote and Nunchuk controls allow you to experience realistic movements with a variety of mini-games including fishing, carpentry, fire-making and more. An island tutorial and a greater focus on exploration enhances the accessibility and fun factor for new players. Dependable pets improve item gathering and provide entertainment by playing music or dancing with you. Recruit a friend for around 40 mini-games, including new, cooperative games - the better you play, the bigger your reward

Adventure
Lost in Shadow

Lost in Shadow

Hudson Soft, Mindscape, Konami

"Lost in Shadow" (released as "A Shadow's Tale" in Europe/Australia and as "Kage no Tou" in Japan) is a puzzle platforming video game developed for Nintendo's Wii console by Hudson Soft. It was released in Japan in July 2010, in Australia and Europe in October 2010, and in North America in January 2011. It was also released for Wii U via Nintendo eShop in 2016. Lost in Shadow is played largely in the background of the game environment as the player controls a boy's shadow, which must climb the shadows of a tall tower, rife with puzzles and enemies. He is accompanied by a sylph that can alter the direction of the foreground light sources, altering the alignment of shadows upon which he climbs. There are times in the game when the boy is able to materialize into the three-dimensional world and briefly interact with the objects themselves as opposed to simply their shadows.

AdventurePlatformPuzzle
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