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Darius II

Darius II

Taito, Tec Toy, Sega

Darius II is a 1989 arcade video game developed by Taito. It is the direct sequel to the 1987 Darius. It was later released as Sagaia in Japan in 1991 for the Game Boy as well as non-Japanese ports. A remake was released for the PC Engine Super CD-ROM as Super Darius II in 1993. A Mega Drive conversion was released in Japan in 1990; it was later released for the Genesis in the United States and Brazil in 1991, where it was renamed Sagaia. Changes include a boss rush mode (via a code) and various modifications to levels and mechanics, such as the boss Steel Spine being moved to another level and the boss Killer Higia being replaced with a similar creation called Nehonojia. This conversion does not support two players, so the ability to choose between Proco Jr. and Tiat Young was added; Proco plays like normal, while Tiat starts every life off with one power level to every weapon. A Master System conversion, developed by Natsume, was released in Europe and Brazil in 1992, also titled Sagaia. It is somewhat based on the Mega Drive port, and while Tiat Young and her abilities are still present (though even more limited), many zones (and thus bosses) have been completely removed. The Super CD-ROM version features an entirely new set of bosses, major changes to levels, and a fully arranged soundtrack including new songs.

ArcadeShooter
Jet Set Radio

Jet Set Radio

Smilebit, Sega

The government is attempting to silence the kids of Tokyo, but with their Overdrive Magnetic-Motor Skating Shoes, the cops will have to catch 'em first. The Jet Grind Radio program keeps the kids unified and inspired to fight for their rights of expression, which includes graffiti art. Grab your spray cans and design your own piece on one of the immense walls in the 3D, interactive city. You might be forced to protect your territory from adversaries that want to take over your neighborhood. Join up with like-minded hip individuals that will help you keep your area the way you want it. The cops will be after you too, so you'll have to be quick. The 10 cartoon-style characters are pumped up with polygons so they come alive in 3D on Dreamcast. Uniqueness is key to these kids and each character stands apart with exclusive abilities and style. They like to show off too, and with 18 missions, there's plenty of time to impress. It's fast, it's fun, and it's definitely funky.

AdventurePlatformSport
Puzzle & Action: Ichidant-R

Puzzle & Action: Ichidant-R

Sega

Puzzle & Action: Ichidant-R (also known as just Ichidant-R (イチダントアール?) is a puzzle video game developed and released by Sega in 1994 for the Sega System C. It is the sequel to Puzzle & Action: Tant-R and is the second of the three games in the series. Gameplay is similar to Tant-R, in that the player must complete a series of mini-games, although its crime theme is replaced with a mediaeval theme. The game was ported to the Sega Game Gear in 1994, Mega Drive in 1995, and released with Sega Ages compilations for the Sega Saturn and the PlayStation 2 (Rouka ni Ichidant-R and 2500 Vol.6 respectively). The game was released for the Wii Virtual Console in 2007. The game was re-released worldwide as part of the Sega Ages line. The third and final game in the series, Puzzle & Action: Treasure Hunt, was released in 1997.

Puzzle
Jungler

Jungler

Konami, Stern Electronics, Sega

In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate. Points are scored for shooting the creatures, as well as for collecting pieces of fruit that appear in the maze at random locations. These fruits will also add an extra segment to the player's creature.

Arcade
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