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Magical Drop II

Magical Drop II

Data East, D4 Enterprise, Sega

Magical Drop is played in a style and gameplay similar to Compile's (now Sega's) Puyo Puyo and Taito's Puzzle Bobble franchises; a "stack" of random colored bubbles descend from the top, and a player is defeated when a bubble hits the bottom. Bubbles can be picked up and dropped by the player's "clown" at the bottom, and are destroyed when three or more of the same color are put together on a single column. "Chains" are formed either when a single drop caused a chain reaction, or when more than one group of bubbles is destroyed in quick succession. The game is normally played with two players (one may be a computer opponent), and chains cause the opponent's stack to descend faster. There are 24 characters, all but the Black Pierrot being named after a tarot card (although the Strength card has been represented by two characters throughout the series). Different characters have different attack patterns. The columns of the opponent's stack will descend at different rates relative to each other depending on the character chosen. This causes a disjunction of colors that may make it more difficult for the other player to clear their stack. For example, with the character Devil, all the columns will descend at the same rate, whereas with Sun, the middle columns will descend faster than the others.

ArcadePuzzle
Behind Enemy Lines

Behind Enemy Lines

Lockheed Martin, Sega

Behind Enemy Lines is a first person rail shooter where the player controls a machine gun mounted on a jeep driving through enemy territory. The game consists of four missions that all involve infiltrating and destroying various enemy facilities. The setting is modern and enemies include simple foot soldiers, light vehicles such as Jeeps, Humvees, and heavy vehicles like tanks and helicopters. As in other rail shooters, the player's control is limited to moving a crosshair and shooting, while movement is automatic. The main weapon is a machine gun that can fire both bullets and missiles. There is no reloading, and it's not possible to run out of ammo completely but if the ammo counter gets too low the firing rate will decrease. Therefore, more ammo has to be collected by destroying ammo crates. Missiles, too, have to be collected by destroying crates. They can however only be used on certain heavy targets, such as helicopters and tanks and when aiming on these the missile will automatically lock on the target and the player only has to launch it by pressing the right button. Fuel can also be collected by hitting fuel drums. If the vehicle's fuel supply is depleted the player will get a score penalty. The game can be played by one or two players each controlling a machine gun.

ArcadeShooter
Cotton: Fantastic Night Dreams

Cotton: Fantastic Night Dreams

Success Corporation, SNK, Sega, Electronic Arts Victor, Turbo Technologies, Hudson Soft, BEEP

Cotton: Fantastic Night Dreams is a scrolling shooter arcade game, released on Sega's Sega System 16B Arcade system board in 1989. It is the first in the Cotton series of videogames. It was ported to both the Sharp X68000 and the NEC TurboGrafx-CD in 1993. The TurboGrafx-CD version was released on Super CD-ROM and features an enhanced redbook audio soundtrack and voice acting on the Japanese release. The game was later ported to Sony PlayStation under the title Cotton Original in 1999. The PlayStation release combines the enhanced digital CD-ROM soundtrack of TurboGrafx-CD release and the gameplay/graphics of the original Arcade version. A version was ported to the Neo Geo Pocket Color in 2000. Due to hardware limitations the Neo Geo Pocket Color features less detailed graphics and sound compared to previous versions, however it is still a faithful version of the original in terms of gameplay.

ArcadeShooter
Pitfall II: Lost Caverns

Pitfall II: Lost Caverns

Activision, Sega

Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings. Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles. The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.

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