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Albert Odyssey 2: Jashin no Taidou

Albert Odyssey 2: Jashin no Taidou

SUNSOFT

Albert Odyssey 2 is a tactical role-playing video game developed and published by Sunsoft for the Super Famicom and released in December 1994. It is the sequel to the original Albert Odyssey and retains many of the same gameplay and story elements while featuring enhanced graphics and battle features. The game is set ten years after the previous title and follows the story of Dean, a young warrior who is enthralled by the exploits of the hero Albert who saved the world a decade earlier from an evil magician. Setting off on his own journey to investigate the conflict, Dean becomes entangled in an adventure of his own while meeting characters from the previous game. He soon learns that the world is once again in danger from an ancient evil god known as Okutoba, and must become a hero himself to stop him from throwing the world into darkness.

Role-playing (RPG)
Galaxy Fight: Universal Warriors

Galaxy Fight: Universal Warriors

SUNSOFT, SNK, MonkeyPaw Games

Man and demon wage war with one-on-one fights in the 1-on-1 fighting game Galaxy Fight. Eight of the universe's greatest fighters enter into combat for the fate of the galaxy. Success brings great acclaim to the victor. Failure brings death. Once every 1000 years, a being of divine power takes physical form somewhere in the galaxy. This time, he has taken form on the planet Danius. This being, who refers to itself as "Felden Crayce" is being sought out by fighters across the galaxy to challenge and defeat. Each of these eight warriors have their each with their own reasons for seeking out and fighting this being -- some wish to challenge Felden for pride or fame, some wish to protect their home lands from Felden, and some refuse to explain their reasons until they meet this great force themselves. These eight fighters all have unique abilities and strengths, but only one can be the final victor!

Fighting
The Final Fantasy Legend

The Final Fantasy Legend

Square, SUNSOFT

The long-running FINAL FANTASY series hits the Game Boy with FINAL FANTASY LEGEND. Create your party by choosing four warriors from eight different character classes including humans, mutants, and monsters. Humans specialize in hand-to-hand combat and have access to most weapons, mutants wield magic like no other, and monsters can evolve themselves by feasting on the meat of fallen opponents to become new monsters! Venture your way through four different lands each with a unique fantasy theme to stop the wicked Ashura Devils from destroying the world. A beautiful fantasy soundtrack adds atmosphere to the experience and puts you in the right mood. This single-player RPG features battery backup to save your progress, and is compatible with both Game Boy and Game Boy Color. RPG fans on the go should check out FINAL FANTASY LEGEND.

AdventureRole-playing (RPG)
Tumble Pop

Tumble Pop

Data East, G-MODE, SUNSOFT

The game involves one or two ghost-busters who can suck monsters, ghosts, aliens and various other oddball characters into vacuum-cleaner-like devices and spit them back as bouncing/rolling balls. Expelled enemies function as projectiles that can damage and kill other opponents on the screen when colliding with them. The game's looks are reminiscent of Pang. Throughout the game, the player/s can collect letters of the alphabet found in randomly appearing bubbles in order to gradually spell the word "TUMBLEPOP", the progress of which is permanently displayed at the bottom of the screen. When completed, players are transported to a bonus level which gives them the opportunity to obtain higher scores and an extra life, although this level is strictly timed. The word goes back to default after completion.

ArcadePlatformPuzzle
Dead Zone

Dead Zone

SUNSOFT

In the space calendar 0385, the Earth suffers from overpopulation and humans started to build space colonies. Kirk, the protagonist of Dead Zone, works for the Earth federation's space development office. He is a brilliant engineer in space physics and he is working for Sirius third planet colony. He also got engaged with his beloved girlfriend Marry, but they had to postpone their wedding. Five months later, Kirk, accompanied with his robot Carry, decides to meet Marry at last, and prepare the ceremony. But when he arrives at the space station, everything is quiet. Then a beam of light hits him. He wakes up sometimes later, inside a sort of underground graveyard, pieces of dismantled robots surrounding him. The player proceeds through the game by choosing from a selection of text menu commands. Like any traditional digital comic/text adventure games, a large view shows the surroundings. The bottom of the screen proposes simple action commands, like see, take or push; however, the game is entirely in Japanese (although it uses katakana exclusively). One of the original features of the game is to use real sampled sound in some places, which is very unusual for the time.

AdventurePlatform
Adian no Tsue

Adian no Tsue

SUNSOFT, ASK Kodansha, Asmik Corporation

A SunSoft Famicom Disk System top-down action-adventure game that also teaches arithmetic. Adian no Tsue ("Staff of Adian") is an educational action-adventure game that strongly resembles The Legend of Zelda, or at least its dungeon areas. However, a major difference is that in order to collect the game's chief currency - bells - the player must solve basic arithmetic puzzles. Each room of the game contains monsters the first time the player enters. After defeating them, the player can select any of the nearby doors to enter: Some lead to different areas, but others will simply reveal a bell for the player to collect. Before the player can take this bell, the game presents a sum and the player must slash at numbers on the walls to complete the correct answer, then hit an "OK" symbol to submit it: If the answer's correct, they collect the bell and move on. If the answer is incorrect, the door that contains the bell closes and more monsters flood the room. The player can visit a store and a hint section at any time by hitting the Select button. The store is where they can sell their bells for useful items.

AdventureRole-playing (RPG)
Marchen Veil

Marchen Veil

System Sacom, SUNSOFT

The king of the Country of Forest in Felix sent out a proclamation all throughout Felix announcing that he was seeking a suitable young man to take his beloved daughter as a bride. Many suitors responded and were subsequently put through a large variety of trials by the king. In the end, the decision was narrowed down to two suitors. One was the prince of the Country of Lakes in Felix, and the other was a wizard who had used his powers to transform himself into a handsome young man. The princess' heart was set upon the prince of the Country of Lakes, and the two proclaimed their love for one another with an oath. However, after learning about this, the wizard transformed himself into the shape of the prince in order to take the princess for himself. He placed a curse upon the prince and transported him far from Felix, to the other end of the world.

Role-playing (RPG)
Chitei Tairiku Orudoora

Chitei Tairiku Orudoora

SUNSOFT, ASK Kodansha

A side-scrolling platformer developed and published by SunSoft for the Famicom Disk System. It is the third entry in a series of educational math games. Chitei Tairiku Orudora ("Underground Continent Orudora") is a Famicom Disk System action platformer from SunSoft and the third part of their Chinou Game Series, each borrowing an existing NES game's model (in Orudora's case, Atlantis no Nazo) and adding arithmetic problems to it. In Orudora, the actual math puzzles are relegated to an ancillary mini-game found on the disk. The goal of the game is to help a young explorer pass through the underground world of Orudora, taking out enemies along the way with his bombs. The bombs fly in a specific arc, so the player needs to be the right distance from the enemy in order to hit it. The player character can also crouch, jump, climb ladders and use other abilities common to platformers. The two other Chinou Game Series games are Adian no Tsue and Super Boy Allan, the latter of which was released on the same day as this game.

Platform
Nazoler Land Soukan-gou

Nazoler Land Soukan-gou

SUNSOFT

A mini-game compilation from SunSoft for the Famicom Disk System. It is the first in a series of four Nazoler games. Nazoler Land Soukan-gou is the first in a series of minigame collections from SunSoft developed especially for Nintendo's Famicom Disk System peripheral. It was followed by two direct sequels and a quiz-based spin-off. Nazoler Land Soukan-gou (or Nazoler Land Vol. 1) has eight minigames that the player can select from a menu after loading the game up and switching the disk around. These are: Rotation Maze A maze-like puzzle game where a small circular being has to pass through a maze filled with dividers. The player can only pass through these dividers if there is room for it to turn around, otherwise it blocks the player's progress. The goal is to find the correct path through the maze. Nazoler Fortune-Telling Despite using signs of the Zodiac and suggesting a fortune-telling aspect, the game is actually a variant on the classic strategy board game Mastermind: The goal is to find the right combination of Zodiac symbols, and the game will provide hints by reporting whenever the player includes the right symbol, either in the correct place (represented by a solid star) or the wrong place (represented as a hollowed star). Super Jigsaw In this game the player simply has to reconstruct an image after pieces of it have been jumbled up. All the player must do is use two cursors to point to the two pieces they wish to switch around. Restoring the image to its initial state completes the challenge. Save Princess Momoko! Promoted as the "major feature", or the most fully-developed of the minigames. The goal is to explore a dungeon in a first-person perspective, similar to classic dungeon crawlers such as Wizardry, Dungeon Master or Shining in the Darkness, while finding items and using the correct items on the right monsters to proceed past them. Encountering these monsters before finding the right item to defeat them causes the player to lose, so there's a degree of trial and error. Japan's Best Surroundings: Ultra Travel Quiz A quiz based on traveling around Japan and general geographical facts. The player selects which type of transportation (train, plane, etc.) they wish to take and answers questions relating to it. Famicom Reaction Test In this simple "game", two players compete to hit the button on their controller as many times as they can in the short time limit. This test is presented like a Wild West duel. Extrusion Puzzle Similar to Super Jigsaw, only the player is sliding blocks around to make a puzzle appear. Pushing one block that's against another causes all touching blocks to move at once. 3D Maze A simple 3D maze, presented in the same first-person perspective as the Saving Princess Momoko game, though with a stark blue and white appearance. The goal is to simply find the way out.

Puzzle
Nazoler Land Dai 3-gou

Nazoler Land Dai 3-gou

SUNSOFT

The third and final core entry in the Nazoler Land series of minigame compilations with a magazine theme. It was developed and published by SunSoft for the Famicom Disk System. Nazoler Land Dai-3-gou is the third game in the Nazoler Land series. Like its predecessors, it was developed and published by Sunsoft for Nintendo's Famicom Disk System in Japan only, and contains various minigames with diverse gameplay. These minigames include: Sugoro Quiz All three Nazoler games had a quiz minigame of some kind, but Sugoro Quiz is the first to emphasize a multiplayer aspect. Two to four human players compete in a board game in which players progress by answering trivia questions. Tomo Bakuso The second minigame starring the schoolgirl Tomo, after Nazoler Land Dai 2 Gou's Blast Tomo. In this game, she is trying to pass through a level of platforms, some of which will block access after being passed through a certain number of times. Tanteidan Boy Nazoler An early example of an "escape the room" adventure game, which would become very popular in browser flash games and games like 999. The player must use the items in the room they are trapped in by clicking on items strewn around it and discover the exit. As the player interacts with the room it visibly changes. Bingo Not so much a game but a Bingo simulator. Two to four players can generate a unique bingo card and the game will randomly select numbers. The first player to finish their card wins the game. Nazoler BOX As with Nazoler Land Dai 2 Gou's Nazoler BOX, this isn't so much a minigame as a response to letters sent to SunSoft about the Nazoler Land series. Tomo, from Tomo Bakuso, answers user mail. Kirk, the protagonist of SunSoft's Dead Zone, makes a cameo appearance. Nazoler BOX Contest Results In Nazoler Land Dai 2 Gou's Nazoler BOX there was a way to create pixel art which users could then print out and enter into a contest. This minigame simply comments on the various entries that SunSoft received. It is hosted by cameo characters from Dead Zone and Ripple Island.

Puzzle
Nazoler Land Dai 2-gou

Nazoler Land Dai 2-gou

SUNSOFT

The second game in the Nazoler Land series of minigame compilations published by SunSoft for the Famicom Disk System. Nazoler Land Dai-2-gou is the sequel to Nazoler Land Soukan-gou and is similarly a minigame connection with a magazine theme. It contains six minigames, rather than its predecessor's eight. A notable feature of this compilation is that all the minigames are represented as Famicom disks on the select screen, and once a game is chosen an animation shows the disk being loaded in the Famicom Disk System. The minigames include: Patalick A panel-switching puzzle game that shares some similarities with Q*Bert (specifically, switching panel colors and the isometric perspective) but is far more cerebral and less active in nature. The goal is to use the shape-shifting protagonist (who transforms from an angel to a devil form) to switch all the panels on the screen to the same color, keeping in mind that every panel in a horizontal and vertical line will flip over. Geographic Nazoler Quiz Like the transportation quiz from the first Nazoler Land, this is a quiz game with a geographical theme. Rather than crossing over Japan in various types of transport, the goal is to travel the world and answer questions on different countries. Answering enough questions correctly allows the player to buy a ticket to the next location and progress forward. Straw Pistil A gambling game in which the player barters against AI opponents for money. The opponents are unpredictable, so the game is largely based on luck. Blast Tomo As with "Save Princess Momoko" from Nazoler Land Soukan Gou (or the Cheetahmen from Action 52), Blast Tomo is the "major feature" of the compilation. The goal is to help a schoolgirl, Tomo, reach the bottom of a stage with the strategic placing of a finite number of bombs to destroy blocks in the way. The player must also not any let mice touch Tomo on the way down. Nazoler Boys' Detective Club A parody of Famicom Tantei Club, the player is the leader of a detective club currently investigating a mansion supposedly hiding incriminating evidence. Should the player make too many wrong decisions while exploring, the rest of the group will stop listening to them. Nazoler BOX Not so much a game as a more overtly magazine section where an animated character (Tomo, from Blast Tomo) reads mail from players of the previous game as well as discuss promotional features of the Nazoler Land series. There's also a section where players can draw their own images, as part of a contest for Nazoler Land Dai 3 Gou.

Puzzle
Nankin no Adventure

Nankin no Adventure

Tokyo Design Center, SUNSOFT

A Famicom Disk System adventure game developed by Sunsoft in 1988. Nankin no Adventure is a Famicom Disk System adventure game from SunSoft that plays much like every other Famicom adventure game of the era. The player selects commands from a menu in order to talk to NPCs and solve puzzles which will eventually allow them to progress. As with many of these Famicom text adventures there is a linear critical path that the player must follow in order to move to new areas and reach the next point of the story. Nankin refers to a semi-obscure manga artist of the same name who was behind much of the art design of the game. Though the game doesn't include any of his pre-existing licenses, his distinctive art style is present throughout. This approach might be equated to Akira Toriyama's artistic involvement with the Dragon Quest and Chrono games.

Adventure
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