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Publisher: Nihon Falcom
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The Legend of Heroes: Trails in the Sky - Premium Edition

The Legend of Heroes: Trails in the Sky - Premium Edition

Nihon Falcom, Ghostlight Ltd., Marvelous USA, Inc., XSEED Games

Limited Edition includes the following additional contents to the standard game: Soundtrack CD containing over 20 songs, 13-inch by 19.5-inch poster, 1.5-inch Bracer Guild replica metal badge Dynamic and Unique Strategic Combat System After a brief hiatus since its last release in January 2007, this latest The Legend of Heroes title kicks off a new trilogy and brings this innovative RPG series to new heights Another highly-acclaimed soundtrack from the renowned music department at development house Falcom, 57 original tracks set the mood for this moving tale. the first of a new trilogy in the established The Legend of Heroes RPG series

Role-playing (RPG)Turn-based strategy (TBS)
Lord Monarch: Tokoton Sentou Densetsu

Lord Monarch: Tokoton Sentou Densetsu

Nihon Falcom, Sega

Lord Monarch is a 1991 strategy game for the NEC PC-98 by Falcom and the seventh main title in their Dragon Slayer series. Sega Falcom remade it for the Sega Mega Drive in 1994, this time called Lord Monarch: Tokoton Sentou Densetsu. This version was not released outside Japan. The object is to destroy all the camps and peasants of all the player's rival kingdoms under a strict time limit. Alliances can be formed near the beginning of the game to help the player. However, the alliance is only effective until the enemy alliance is defeated. Then the former allies declare war on each other. Victory through a cunning alliance is impossible because game rules dictate that there can only be one winner at the end of the game; that is why the two former allies need to go to war in order to claim the victory. Peasants have to do engineering tasks as well as military tasks. For example, bridges, monster-filled caves, and fences can be created or destroyed for the purposes of strategy. Peasants may also merge their units to become soldiers and eventually knights when there are enough units in that army.

Strategy
Panorama Toh

Panorama Toh

Nihon Falcom

Panorama Toh (ぱのらま島 "Panorama Island"), released by Nihon Falcom for the NEC PC-8801 computer in 1983, departed from the standard RPG formula in various ways. It combined RPG gameplay with real-time combat, combined fantasy with sci-fi elements, and introduced survival mechanics. The game was designed by Yoshio Kiya, this was possibly the first action RPG. These innovative ideas about RPG design departed significantly from the turn-based norm at the time. It introduced real-time combat, sci-fi elements, a persistent open world with day-night cycle, and survival mechanics. This was a precursor to Falcom's seminal action RPG franchise, Dragon Slayer. In 1984, he would go on to create Nihon Falcom's Dragon Slayer franchise, which laid the foundations for the real-time, action RPG genre.

Role-playing (RPG)Shooter
Asteka

Asteka

Nihon Falcom

Asteka (アステカ) is an early graphical adventure game that was created by Tsuneyuki Miyamoto at Nihon Falcom. The title was initially released for the NEC PC-88 and was later ported to other Japanese computers. While exploring the Palenque ruins in southern Mexico, the player takes the role of an archeologist where they use the game's katakana text parser to interact with the world and solve puzzles. The game was technically impressive for its time due to how quickly it could load new images, similar to Falcom's Demons Ring, and for its use of digitized photographs for some of its graphics. Asteka was most likely released on April 13, 1985 according to early advertisements. However, even Falcom contradicts itself on the title's exact publication date. Falcom's official corporate timeline on their website says Asteka was released in February 1985 while their 2017 pop-up museum, along with the Falcom Chronicle anniversary book, claims it was released on April 10, 1984. A direct sequel to Asteka was released in 1986 called Temple of the Sun: Asteka II, also known as Tombs & Treasure in North America.

Adventure
Galactic Wars

Galactic Wars

Nihon Falcom

One of the first Nihon Falcom titles, Galactic Wars is an early strategy game with real-time elements, a precursor to the real-time strategy genre. Galactic Wars is a space-themed real-time strategy game. It takes place in the year 2432 somewhere in the Milky Way galaxy and depicts a battle between the Galactic Alliance and an alien fleet, revolving around the strategically important planet M23. The game puts the player in control of a starfleet commander who has two spacecraft at his disposal: the Falcon and the Unicon. The entire game is controlled with menu commands. The player can change the course as well as offensive and defensive manoeuvres of the spaceships, and deploy fighters on the planet itself. The game proceeds in real time: if the player fails to choose a menu command within a short period of time his turn will be over and the enemies will execute their own manoeuvres.

Real Time Strategy (RTS)Strategy
Huanxiang Sanguozhi

Huanxiang Sanguozhi

UserJoy Entertainment, Nihon Falcom, Unistar

An fantasy RPG set in the era of the Three Kingdoms in China that was developed by UserJoy Technology. In China there is a legend about the mighty Huangdi, the Yellow Emperor, who lived about 3000 BC. He waged war against two other powerful monarchs, Yandi and Chiyou, fighting for control over China. After a long time, the power of Yandi was reduced, and Chiyou disappeared, allowing Huangdi to become the emperor. But the war was not over. For centuries and millennia later it continued, taking different shapes - blood, battles and ambitions of warlocks would not end. In the Three Kingdoms era, 3rd century AD, the ancient war was revived once again. And so the seventeen-year-old boy Ji Xuan, proficient in sword fighting, and his older sister Ji Shuang, a master of demon-summoning, found themselves involved in a great conflict that will soon change their lives forever... "Huanxiang Sanguozhi", meaning Fantasy Story of Three Kingdoms, is based on historical events, featuring famous characters from the Three Kingdoms epoch, which became so popular in Asia thanks to Luo Guanzhong's classic novel. But the game gives a different interpretation to the story, involving fictional and supernatural characters and themes that were absent in other adaptations of the saga. The game plays like a traditional Asian RPG. You can set your combat style to be entirely turn-based, or with active time element, like in Final Fantasy games. The battles are viewed from isometric perspective, while navigation through the game world is done from a regular third person view. The enemies are visible in hostile areas, but appear randomly on the world map. The game allows you to choose between three difficulty levels.

AdventureRole-playing (RPG)
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